Soaring FAQ (Frequently Asked Questions)
Assembled, compiled and HTML tags added by Murray Lane
of the Pikes Peak Soaring Society (PPSS) in Colorado Springs, CO, USA.
You may send E-mail to Ron Kohlin (ron at kohlin dot com).
If you have an interest in Electric-assist soaring, or other electric-powered R/C models, check out
the E-Zone, where you will find a FAQ and other
information.
Last update to content on October 14, 1998.
Headers updated, and posted to kohlin.com, on July 23, 2002.
1.0 Introduction
2.0 Beginners introduction
- 2.1 Clubs
- 2.1.1 Local
- 2.1.2 AMA
- 2.1.3 LSF
- 2.1.4 Organizations outside the USA
- 2.2 What does it cost?
- 2.3 How long does it take
- 2.4 Choosing your first plane
- 2.4.1 Class restrictions
- 2.5 Radio equipment
- 2.5.1 Introduction & choosing the right radio
- 2.5.2 Transmitters & receivers
- 2.5.3 Servos
- 2.5.4 Batteries
- 2.6 Building your plane
- 2.6.1 General guidelines
- 2.6.2 Servo mounting
- 2.6.3 Tow hook mounting
- 2.6.4 Wiring
- 2.6.5 Visibility
- 2.7 Static plane trim
- 2.8 First flight
- 2.8.1 Special pre-flight
- 2.8.2 Normal pre-flight
- 2.8.3 Launch
- 2.8.4 Flight
- 2.8.5 Landing
- 2.9 Flight trimming
- 2.10 Repairs
- 2.11 Second plane
3.0 Thermal soaring
- 3.1 The plane
- 3.2 The lift
- 3.3 The ideal flying site
- 3.4 Launch methods
- 3.4.1 Hi-starts & bungee cords
- 3.4.2 Winches
- 3.5 Hand launch
- 3.6 Estimating distance
4.0 Slope soaring
- 4.1 The plane
- 4.2 The lift
- 4.3 The ideal flying site
- 4.4 Launching
5.0 Improving your skills
- 5.1 Flight plan
- 5.2 Turns
- 5.3 Circles
- 5.4 Thermal clues
- 5.5 Landing
- 5.6 Contests
6.0 Tools
- 6.1 Necessities
- 6.2 The well equipped workshop
- 6.3 Field box
- 6.4 Altimeter watches
7.0 Materials & construction techniques
- 7.1 Glues
- 7.1.1 Aliphatic glues
- 7.1.2 CA
- 7.1.3 Epoxy
- 7.1.4 Other
- 7.2 Woods
- 7.3 Fiberglass, Carbon Fiber & Kevlar
- 7.4 Built up construction
- 7.4.1 Advantages over composite construction
- 7.5 Composite construction
- 7.5.1 Advantages over built up construction
- 7.6 Wing incidence
- 7.7 Sheeting/covering wings
- 7.8 Hinges
- 7.9 Spars
- 7.10 Pivots, bell cranks, and control horns
- 7.11 Labels
- 7.12 Mixers
8.0 Contests
- 8.1 Introduction
- 8.2 Contest directors (CDs)
- 8.3 Thermal Duration
- 8.3.1 Launch order/windows
- 8.3.2 Pop-offs
- 8.3.3 Landing circles
- 8.3.4 Timers
- 8.4 Slope
- 8.4.1 Speed
- 8.5 Scoring
9.0 Glossary
10.0 Miscellaneous
- 10.1 Manufacturers
- 10.1.1 Airtronics
- 10.1.2 Futaba
- 10.1.3 Goldberg
- 10.1.4 Great Planes
- 10.1.5 Hitec
- 10.1.6 Hobby Lobby
- 10.1.7 JR
- 10.1.8 Northeast Sailplane Products (NSP)
- 10.1.9 Tower Hobbies
- 10.1.10 WACO
- 10.2 The big names
- 10.2.1 Joe Wurts
- 10.2.2 Daryl Perkins
- 10.2.3 Dr. Michael Selig
- 10.2.4 Dr. Eppler
- 10.3 Addresses
- 10.3.1 Snail mail & phone numbers
- 10.3.2 E-mail
- 10.3.3 Web sites
- 10.4 Publications
- 10.4.1 Model Airplane News
- 10.4.2 Model Aviation
- 10.4.3 Radio Control Modeler (RCM)
- 10.4.4 Radio Control Soaring Digest (RCSD)
- 10.4.5 Quiet Flight International (QFI)
- 10.4.6 Sailplane Modeler
- 10.4.7 Silent Flight
- 10.5 Books
- 10.5.1 Model Aircraft Aerodynamics by Martin Simons
- 10.5.2 Stick & rudder by Wolfgang Langerswitz
- 10.5.3 Tailless Aircraft in theory and practice by Nickel and
Wohlfahrt
- 10.5.4 The old buzzard's soaring book
- 10.6 Legal considerations
- 10.6.1 FCC
- 10.6.2 FAA
- 10.6.3 Local laws
- 10.6.4 Liability
11.0 Bibliography
RC Soaring FAQ
Edited by Murray Lane
Contributed to by many readers of the RCSE
Revised September 19, 1996
1.0 Introduction
This is the Frequently Asked Question (FAQ) list for the Radio Controlled
Soaring Exchange (RCSE). This document is intended to answer some of the more
common concerns of people getting into the hobby of RC soaring.
Some of the topics in this FAQ have set off flame wars in the past. In those
cases I have tried to quote from someone whose credentials would lead one to
believe s/he knows what they're talking about. Where that was not possible, I
have drawn from the most understandable explanation available to me. In any
case, you should understand there are different viewpoints and explanations for
much of what we do in this hobby. Each of the entries in this FAQ should be
viewed as someone's opinion, not gospel. Find an experienced flyer you trust
and listen to them.
2.0 Beginners introduction
Sailplane plug (aka religious sermon):... don't think glider flying is just
"launch, glide back"---It's very easy to get 30+ minute flights and about 1000'
altitude. Remember, power flying is limited by the size of the fuel tank (about
10 minutes) and gliders are limited by the receiver batteries (about 2 hrs).
And glider flying is *much* more challenging (my opinion, of course), while at
the same time being easier to learn. And no fuel costs, no starting hassles, no
cleanup afterwards... Also, many cities have ordinances prohibiting model
engines, which means the flying fields are outside city limits. BUT, since
sailplanes don't have those nasty, messy smelly things, we can fly in any large
enough area!
Since a sailplane has no engine, it follows that it must always sink through
the surrounding air. The trick then is to find some air that's going up faster
than you'll sink through it... and for our purposes, there are two kinds of
such air:
- air heated locally will tend to rise. The heating could be by the sun on a
parking lot or a bonfire or a .... This is called "thermal soaring"---the
columns of rising air are called thermals. This needs some skill/experience,
and mostly involves smooth flying and a good idea of how your plane reacts. An
easy way is to just follow more experienced fliers (some of which are birds)
into them.
- wind striking a slope will rise to go over it. You just fly in front of the
slope where the air is going up. With a steady wind this is easy to fly in,
with challenges provided by aerobatics etc. This is called (surprisingly)
"slope soaring." Landing is more challenging while at the slope unless you have
a large field or something at the top.[2]
2.1 Clubs
When learning to fly model planes there are two routes you can follow. The
first is slow, expensive, frustrating, and boring. The second is much quicker,
much less expensive, and a lot of fun. You can 1) learn to build/fly on your
own and with books, or 2) join a soaring club. When you have a question, no
book or FAQ can address your exact problem as well as a club member. No book
can take the controls and save your plane when it is out of control and headed
toward the ground in a hurry. Join a club!
2.1.1 Local
Trying to find a soaring club in your area is the best thing you can do for
yourself. Check with the local hobby shop or the public library. If that fails,
look in the contest announcement section of Model Aviation magazine for a
contest in your area. Call the contact person. Look in the addresses section of
this FAQ. Post a message on RCSE. If all else fails, you might be able to
organize your own club if you can find enough interested people. If you cannot
find or create a local club, it is worth your time to drive a couple hours to
the nearest club as often as necessary to get help building your model and
learning how to fly it. If all else fails, buy a few good books and plan on
repairing your plane a lot.
Once you find a club, let them know you are new to this hobby. You will
probably be overwhelmed with help. Follow their advice in preference to this
FAQ. They will know your situation better.[1]
Here's what one beginner had to say:
I just started doing RC planes myself. In fact, yesterday I flew my plane for
the first time (with an instructor). He took off for me, got the plane at a
real high altitude and then gave me the controls. I did OK (in my opinion) but
did have to give him the controls twice in order to get the plane into stable
flight again. I figured the controls would be sensitive but I did not realize
HOW SENSITIVE. I only had to move them about 1/8 of an inch to turn.
There is no way I could have landed the thing without crashing.
By the way I am a full scale pilot. That did not help me at all. In fact I
think it hurt. I didn't realize how much I use the "feel of the plane" when
flying a real one. Obviously you have no feel whatsoever with RC planes.[2]
I once helped a stranger at the club field fly a new plane. The control
surfaces had to be centered, etc., etc., but we got it up and back down to
crank in more down trim on the elevator linkage. He got really excited and said
it was his 6th plane, but the first that would make two flights. Seems he was a
high-time commercial pilot who didn't think he needed an instructor to fly a
toy. He had never figured out that when the plane is coming towards you, your
right is its left. Every flight had consisted of a takeoff, turn to crosswind,
turn to downwind that developed into a spiral dive into the ground or a tree.
(He even pointed out the trees he had decorated.) After a couple of assisted
flights, he decided he didn't need any more help and decorated another tree.[28]
2.1.2 AMA
For U. S. residents, an organization well worth joining is the Academy of Model
Aeronautics (AMA). They are the modelers' main voice where it matters---they
liaison with the FCC, the FAA and Congress. It is an affiliate of the National
Aeronautic Association (NAA) and is the US aeromodeling representative of the
Federation Aeronautique Internationale (FAI). Membership in the AMA also gets
you $1,000,000 of liability insurance, without which most fields will not allow
you to fly. You also need to be an AMA member to participate in contests.
Besides, you also get a magazine, \QModel Aviation' which is rather good in
itself, and it keeps you informed about the state of the hobby. So JOIN AMA!!!
There address and phone number is given in section 10.3. Membership is $42 per year (and
well worth it). [2]
2.1.3 LSF
2.1.4 Organizations outside the USA
2.2 What does it cost?
$200 - $250 is in the ballpark. $150 for a 4-ch radio, $60 for a 2m glider,
covering, tools, glues, and other supplies.
2.3 How long does it take
2.4 Choosing your first plane
The most commonly recommended thermal planes on the RCSE list are the Gentle
Lady by Carl Goldberg and the 2 meter Spirit by Great Planes. The Gentle Lady
is a fine first plane (and a fine one to keep in your stable forever. In the
right air, there is no better plane). It is a floater and will climb on a
gopher belch. On the other hand it does not handle wind well. The 2M Spirit is
a cleaner/faster plane than the Gentle lady and will serve you longer (assuming
you don't crash it too many times). It does not climb as well as the GL and is
a little more difficult to fly. Once you get past the beginner stage the poorer
wind penetration of the Gentle Lady will restrict the days you can fly on. If
you intend to start out flying on the slope, the Spirit is still an adequate
choice. There are other planes out there (some nearly indestructible) that are
better choices.
A beginner needs a plane which is stable and reacts slowly. Because beginners
overcontrol, a small ship tends to react too quickly and get into more trouble
than the beginner can get it out of. Consider 100" planes. The Airtronics
Olympic II is no longer being manufactured as of this writing, but it is
rumored it may be reintroduced. The Spirit 100 is also a good plane in this
size range.[1]
If a beginner has some building experience, I would (and have) recommended the
Paragon. It can really slow down and is one of the best thermaling planes. I'm
not sure if they are still available, though.[51]
2.4.1 Class restrictions
2.5 Radio equipment
The radio to control your plane consists of several pieces of equipment: The
transmitter (held in your hand), the receiver (carried in the plane), the
servos (also in the plane, these move the control surfaces), the transmitter
battery pack (in the transmitter), and the flight battery pack (in the
plane).
In the United States there are 50 channels (numbered 11 through 60) available
without a license. Each frequency has a bandwidth of 10KHz and lies between 72
and 73MHz. Pagers and other RF devices lie between the RC channels. If you have
a HAM license you can use the HAM band to control your plane. "Toys" are
controlled on the 27MHz frequencies. You should not use that band.[1]
2.5.1 Introduction & choosing the right radio
Don't bother with the cheap 2 or 3 channel sets---get a 4-ch system. It will
come with NiCad rechargeable batteries and (usually) 3 servos; this is the most
popular and most cost-effective kind of system. You can put the main pitch
control (elevator) and the main turning control (in this case the rudder) on
one stick, which is how most people (and thus most instructors) fly. The
cheaper systems come with the controls on separate sticks (mode 1) and you will
have tough time finding someone willing to teach you with that setup. They also
use non-rechargeable cells, which can get very expensive, and sometimes have
corrosion problems at the terminals. A "1991" system is so named because in
1991 the radio control frequency regulations changed, which effectively made
the "old-style" radios unusable. The "old-style" radios have a separation
between channels of 40 kHz. Today, a separation of 10 kHz is needed, even
though R/C channels will still be 20 kHz apart---because the FCC in their
infinite wisdom have created
If you can afford it, a system that has a "buddy box" is a really good idea.
This is an arrangement where the instructor's radio is hooked up to yours, and
he just has to release a button on his radio to take over control, rather than
wrestling the radio from your grip. If you do this, be aware that you need to
get the same (or compatible) radio as your instructor.[2]
2.5.2 Transmitters & receivers
Radios come in three basic flavors.
AM - Amplitude Modulation - The oldest technology. AM systems work well 90% of
the time, but they are more subject to interference than FM systems. When
interference does occur you will usually still have some control since the
receiver will "average" the signal you're sending with the interfering signal.
FM - Frequency Modulation - Newer technology. FM systems are more resistant to
interference. The receiver will lock on to the signal you transmit and ignore
any other signals unless the other signal completely overwhelms your signal.
When your signal is overwhelmed, the receiver will switch over to the
interfering signal and ignore your signal. As a result it is unlikely your
plane will ever see interference, but if it does, it may be fatal.
PCM - Pulse Code Modulation - Newest technology. This is simply a different way
to encode a FM signal. It enjoys the inherent noise immunity of FM. The
information is transmitted digitally and includes error detection information.
If an interfering signal manages to overwhelm your transmitter, your receiver
will recognize it as interference and ignore it. Your receiver still won't be
able to acquire your signal, but it won't try to do what the noise is telling
it. When a PCM receiver loses the signal it will either A) do nothing - leave
the servos where they are; or B) put the servos in some default condition such
as a gentle turn.
AM systems are slightly less expensive than FM. FM is significantly less
expensive than PCM. I would recommend FM.
Computer radios are wonderful for advanced pilots. They are not a good idea for
beginners. You will have enough to worry about without trying to program your
radio.
The big radio manufacturers are Futaba, Airtronics, JR, and Hitec. There are
other companies as well, but these are the biggies. Who makes the better radio
is a religious discussion. People tend to be passionate about their
preferences, but the differences are really pretty small. Futaba radios tend to
be a little less expensive. Airtronics has a reputation for supporting soaring.
Look at what most flyers in your club use and buy that brand.[1]
2.5.3 Servos
Planes use a servo to move the control surfaces. A servo is a small box with a
wheel on it which rotates approximately +/- 45 degrees. This rotating motion is
normally converted to a push-pull action. The force a servo applies is usually
directly related to the size of the servo (and current consumption). Typical
numbers are 2 to 80 inch-pounds. In 'normal' size model planes, even small
servos are able to take the loads. In giant planes (1/4 scale) and high speed
models, larger servos are necessary. The primary reason for choosing a
particular servo is usually weight, size or cost, not needed force.[1]
2.5.3.1 Relative qualities of servos
I have had quite a bit of experience with just about every type of wing
servo on the market. A note about servos, all servos will degrade with
time, it is just the nature of things, but how well they hold up during
their useful lifetime (five years max) is the measure of a good servo.
Here is a list with some background info:
Hitec HS-80(non-metal geared)...Light weight, not much torque but
pretty fast. I have used these in my handlaunch plane and had no
problems. However, I Have heard of guys having problems with gears
stripping and having centering problems after any kind of hard landing.
Not a bad servo for light duty use.
Airtronics 141...Metal geared, high torque, ball bearing. This has been
around for about five or more years, sort of the grandfather of modern
high speed/high torque wing servos. It was the first servo on the
market to have metal gears, yet small enough to put in a wing. Most
people who fly contests in California have used this servo with good
success. Several problems that I have seen are: stripping of the one
plastic gear in the drive train, gear shaft separating from notch in
servo case, good amount of gear lash after a month or so. I have had
several 141's freak out, jittering so bad that they were unusable.
Entertaining to see your flaps waving to you while you fly! I quit
using this servo because of the jittering and extreme slop in most of
them.
Airtronics 401, the predecessor to the 141. This servo is no longer
made, but it was the inspiration for the 141. The contest standard
right before the 141. Guys used to use these until they stripped, and
then buy a set of metal gears available locally (I think). The metal
geared (modified) 401's worked great. So great that Airtronics came up
with a production version.
Airtronics 501, micro, light, not much torque. See the Futaba 133
description. I have always wondered if they were the same servo!
JR 341, Small, light, fast, plastic gears. Because of it's lightweight,
this servo has been used by several people in my club as a tail mounted
elevator servo. It has been used as an acceptable wing servo as well.
Daryl Perkins used to use them several years back in his F3B planes.
They have adequate torque for driving a primary surface, but
reliability of the plastic gears can be a problem. Most of these servos
that I have seen have about a one year life expectancy. After that a
stripped gear is inevitable. I remember seeing Don Edberg replacing
gears for Daryl at the team selection in '92... not what you want to do
in the middle of a contest. This is probably the best (only?) plastic
geared mini-wing servo around...but it is plastic geared.
Futaba s-133/33/5102. Very small, very light, not a ton of torque. The
futaba 133 has been the standard for true micro servos as long as I can
remember. It makes 28oz/in of torque, which is a bit slim compared to
other wing servos, but it is just adequate to drive a primary surface.
I have used these for ailerons in unlimited slope racers, and for
wing/fuselage in hand launch planes. Two reported problems are gear
stripping, and jittering after a few months. The gears are a bit weak
in the 133/33 so it is a good idea to have some spares. Some guys
complain that they stop centering and start jittering after a while.
Dirty control potentiometers are the cause of the jittering, and I
think someone around here knows how to clean them(?). I have had a set
of s-33's (the same as a 133, but manufactured with a futaba g plug)
since 1984, they came with my first radio! And they work great. They
are in my handlaunch and I have never had a problem with them. They are
the same servos that were in the slope racer
Futaba s-3002, Small, very tough, metal gears, ball bearings. This
servo is about the same size as the airtronics 141. It is a little
smaller in length and height, but is a touch thicker, less than one
tenth of an inch difference in thickness. This is my servo of choice.
It centers very well, it is very fast, and it is very tough. It doesn't
experience the heavy gear lash that a 141 does. To the guy who said
that they were sloppy- I think your servos were VERY used. I have been
using these for two years, and they are great. I use these for all
control surfaces, wing and fuselage...and I trust them implicitly. It
makes 44oz/in of torque, as much as any other mini wing servo. This
servo is a little more expensive than a 141, but it is well worth the
money.
Becker, I don't know part numbers, but I do know that these are the
ultimate in model servos. They were very popular during the 'bad old
days' of F3B. They make un-godly amounts of torque and have metal
gears. Unfortunately they are VERY expensive, and impossible to get. I
don't know if they are even made any more, but if you can get your
hands on some, go for it![4]
2.5.4 Batteries
The batteries used in our planes come in several different flavors. The most
common is the nickel-cadmium (NiCad). It's rechargability makes it very
popular. Other batteries are nickel-metal-hydride (NiMH), lithium-ion, and
common alkaline. Alkaline are not used often because they are more expensive
(They are almost mandatory for the 8 hour LSF level V slope flight). The
rechargeable batteries require appropriate care and feeding. The discussion
that follows refers primarily to NiCads but the results can also be applied
(loosely) to NiMH batteries. I am not familiar with the lithium ion.
NiCad battery packs are made up of individual NiCad cells. Each cell generates
a voltage of 1.1 volts to 1.5 volts depending on charge and other factors. The
pack voltage is simply the sum of the cell voltages. The capacity(C) of each
cell depends on the size and formulation of the cell. Normally we use AA size
cells which have a capacity of 500 to 900 milli-amp-hours (mAh). All the cells
in a pack MUST have the same capacity. The capacity of the pack is the same as
that for an individual cell.
NiCads have a very low internal resistance. This allows them to source very
large currents (Electric flyers commonly pull 50 amps out of C-size cells). The
NiCads we use in our transmitter and receiver are typically charged at a rate
of C/10. For example, if we have a 500mAh pack we will charge it at 50mA. Once
the pack is fully charged (after about 14 hours from a fully discharged pack)
the pack should be disconnected from the charger. Continued charging heats the
cells which causes them to be slowly damaged. You can buy chargers which will
discharge and charge your batteries automatically without overcharging. Or you
can just be careful.
NiCads have several faults. They develop internal shorts (see following
article), they are subject to cell-reversal (caused by over-discharging), and
they slowly self discharge (about 1-5% of charge per day). Despite what you may
have heard they DO NOT exhibit "memory effect" in any situation you are ever
likely to experience.[1]
Here's the problem. If the insulator between the plates in a cell has any
holes, cracks, or defects, a little crystalline bridge will grow from plate to
plate through the separation causing a short circuit. When this condition
starts, the cell self discharges at a higher rate than normal. If it gets bad
enough, the cell appears to be dead because of the internal short.
Even though the defect in the insulator may be there, the more you use a cell,
the less likely it is for the bridges to grow. When you lay a pack up for the
Winter it gives the bridges the perfect conditions for growing. Keep in mind
that it isn't the layup which causes the problem. The layup only allows the
condition to be more noticeable. In other words, you're not damaging your cells
by just putting them away for the Winter, your just letting a defect that was
already there show itself.
So, how can you avoid these problems. You can't do anything about the defect in
the insulator. It's either there or it isn't. What you can do is slow down the
growth of the bridges. One way is to discharge each cell individually to zero.
DON'T DISCHARGE THE PACK AS A WHOLE BECAUSE YOU'LL RUIN THE CELLS!!! You have
to do the cells one at a time. You can use a light bulb with two clips so you
can hook the light bulb across one cell at a time and leave it for a day. Then
move to the next cell. What you're doing is stopping the chemical activity
inside the cells so the bridges can't grow. Once you've done each cell by
itself, you put a short across the entire pack and store the pack with the
shorting wire in place. The pack can be stored this way for years.
Now, having said all of this, we know no one is going to go to all this
trouble. The next best thing is to just keep charging and cycling the pack as
if you were using it every week. However, most of us don't want to bother and
if you only do it once a month you're going to have bridges grow.
So, what do I do? I don't do anything! When I'm finished for the Fall I just
put everything away that I won't be using. Not charging and cycling keeps the
chemical activity in the cells low so the bridges grow more slowly. If I do
find a bad cell in the Spring I don't get excited. It wasn't the Winter that
caused the cell to go bad. The condition was already there and the Winter layup
allowed the condition to show itself. I don't want to fly with cells which
aren't perfect so rather than being upset if I find a bad cell, I'm happy that
I found it!
If a cell is less than two years old I'll replace it. If the pack is more than
three years old I dump the pack. Between two and three years old is a judgement
call.[3]
There is a good site on WWW about NiCads that may help to answer most of the
questions here and explain why they need to be "trained" before use:
http://www.paranoia.com/~filipg/HTML/FAQ/BODY/F_Battery.html
http://www.paranoia.com/~filipg/HTML/FAQ/BODY/F_NiCd_Battery.html
[42]
>I'm thinking of building my own tx and rx battery packs. I seem to remember
something about matching or balancing the cells in the packs. Could you
elaborate more about this? <
Matching is not required as today's NiCad cells are quite uniform in capacity.
Of course you should use cells of the same capacity rating.
> Also should I hook the cells up in series? <
NiCad cells should only be used in series, + to - and so on through the pack to
achieve the overall pack voltage of 1.2 volts times the number of cells hooked
together in series.
> What is the best way to connect the batteries together? Solder or spot
weld? <
Soldering to cells may destroy the nylon seal. They should always be welded
together. You can buy cells with solder tabs already welded on and then
interconnect them with small pieces of #22 wire (stranded). It is better to buy
the packs already assembled and then just add your own connector. They are
available through Tower [Hobbies] in this way. There is also an ad for FMA
direct in R/C Report (August 96) where they are sell receiver packs for $11.95
and transmitter packs for $24.95 including the connector of your choice. Their
phone number is 800 343-2943
> Any other things I should know about connecting cells together to make
battery packs? <
Hold the cells together with CA or hot melt. Tape the exposed ends of the
cells so they cannot short, use heat shrink over the pack if you can get it.[46]
2.6 Building your plane
2.6.1 General guidelines
These guidelines assume you are building a thermal duration/general purpose
built-up plane such as a Spirit or Gentle Lady. If your plans do not have
outlines of the ribs, make your own. Either trace around the ribs or make a
Xerox copy of them. You will need these when you repair your plane. Make sure
your building surface is flat. If there is a warp in the table top, you will
build a warp into the wings which will make the plane fly badly. Try building
on a standard interior luann door. They are very flat. Don't disassemble your
house, go to the hardware store and buy one with a hole punched in one side. On
top of this place a piece of 2'x4' acoustic ceiling tile. When you build the
plane you will use T-pins to hold the wood in place. You can push the pins
through the balsa into the ceiling tile. Roll your plans out on the ceiling
tile. Carefully cover the plans with plastic kitchen wrap and pin down the
corners. Build directly on top of the plans.
If your plane has a spoiler option, build it. Spoilers are too useful to leave
out. They greatly improve the accuracy of your landings. They help you avoid
the doofus who walked into your landing circle while you were on final
approach. They help your plane fly out of the brick-lifter thermal that is
trying to put your plane into orbit (yes, that is a real problem).
As you build your plane, concentrate on making it strong. Many people try to
minimize the amount of glue they use to save weight. For a beginner, WEIGHT IS
NOT IMPORTANT, DURABILITY IS. You will crash your first plane many times. It
needs to be strong enough to withstand this punishment and fly again with
minimal repairs. Use lots of fillets. Make sure there are no gaps when you
assemble the plane. Test fit before gluing. All joints should be tight. To fill
gaps get some baking soda (not powder) from the kitchen. Work the grains into
the gap. Put a drop of instant (thin) CA on the joint. The CA will wick into
the baking soda and it will turn into concrete. The bond will be much stronger
than the wood. Use the same procedure to make small fillets, but build the soda
up a little more before dripping on the CA. Make larger fillets with balsa.
Use continuous pieces of wood for your spars, leading edges, etc. A joint will
dramatically weaken the wing. If you absolutely have to have a joint, place it
as far out towards the tip as possible. Make an angled joint, do not butt join
the pieces. Wrap the joint tightly with a strong (not necessarily heavy)
thread. Use lots of CA. If you must have multiple joints (such as the top cap
and bottom cap of the main spar) NEVER align them. Put several inches between
the joints. Again, no joints if at all possible.
All your trailing edges (wing, rudder, elevator) should be as sharp as is
practical. The sharper they are, the more efficiently your plane will fly. You
have to compromise between razor sharp and being so weak that bumping the
trailing edge causes damage. Some light fiberglass epoxied to the bottom of the
trailing edge will allow you to get the edge a little sharper. Don't make the
edge so sharp it cuts you (I'm serious).
Build an antenna tube into your fuselage. This is a 1/8" diameter plastic tube
that runs from the "cockpit" to the end of the tail. It allows you to run the
receiver antenna out the back of the plane. If the antenna is not in a tube you
will accidently glue the antenna into the fuselage.
When you get ready to mount the radio gear (see section 2.6.2) place the equipment to minimize
the amount of lead you must add to balance the plane. The nose of the plane
will carry a couple ounces of lead (section 2.7). Directly behind that will be the
battery. Next back will be the servos. Last will be the receiver. When you
install the battery and receiver wrap them in a stiff but compressible foam
(softer than Styrofoam). This will help protect them when you crash.
Beginners always ask about aileron control versus rudders. They have studied
how to fly full size aircraft and know that you control elevator and aileron
with the stick and rudder with your feet. It therefore follows that the right
stick used for elevator control must also control ailerons and the left stick
controls the rudder. Wrong. The right stick controls elevator and your primary
turning control. For a beginner polyhedral ship like you have, this means the
rudder. The left stick controls your secondary turning control surface (no such
thing on your plane) and spoilers or flaps. If you were building an aileron
ship (your not, right?) you would put ailerons on the right stick and rudder on
the left because the ailerons are the primary turning control for aileron
ships. Trust me, this is the way almost everyone flies model gliders. It is
easier to fly this way.
You may want to put in a little washout after your plane is built. Washout
prevents tip stalls which can be deadly for beginners. I assume you covered
your wings with a heat activated covering such as Monokote. Assemble the plane.
Have a helper hold the fuselage flat on a table. Grab a wing tip an twist the
leading edge down about one-half inch. Do not bend the wing, only twist it. Use
your hot air gun to heat the covering (top and bottom). Remove the heat, wait a
bit for it to cool and release the wing tip. Do the same to the other wing. As
the plane sits in the sunlight the washout will slowly undo itself. As you
become a better flyer you will need less washout (eventually none).[1]
2.6.2 Servo mounting
Your servos will sit in a 1/8" thick piece of plywood (airply) called a servo
tray. This tray will be exposed to lots of punishment when you crash and must
be securely mounted. Some advise using epoxy to mount the tray, others use Shoe
Goo. The procedure is the same either way (except don't use fiberglass with
Shoe Goo).
Try this method for installing ply servo trays. After cutting and fitting the
tray to the fuse (and cutting the holes for the servos) roughen up the contact
area inside the fuselage (if installing into a fiberglass fuse). Tack the tray
into the fuse with CA (foam safe if you need to), recheck that the battery will
fit past the tray. Mix up some slow curing epoxy and take some out of the batch
and mix with Cabosil, Aerosil, or what ever you have, and make a fillet between
the ply and the fuse (popsicle sticks work well for this). Next cut a pc. of ~3
oz. glass cloth to fit across the ply and up the fuse sides and using the
straight epoxy resin cover the ply tray working the cloth right up the sides.
Go easy when working around the fillets, since they are quite "soft" at this
point. After the epoxy has cured cut the cloth away at the servo cutouts with
an Exacto knife. I have never had a servo tray show any signs of "coming loose"
with this method.[5]
You are absolutely right about "GOO" as the way to install a servo tray.
Unfortunately, I was the subject of a "GOO" test this past weekend. My Super V
2M did a wicked golden arch during a launch. It went in at mach 9 totally
destroying the plane --- except for the servo tray and the fuse around the
servo tray --- both were totally in tact. Another facet of that "research"
project is that my receiver, which was attached to the servo tray (on top) with
velcro, remained in place and suffered no damage (verified by Airtronics). This
is the way I will install servo trays and receivers from now on.[6]
One thing I would like to point out. If you are going to epoxy your
plywood tray into the nose of your fiberglass fuselage then you should
be sure that the tray extends forward and back into the fuselage past
the hatch opening. The last time I epoxied a plywood tray into the nose
of my plane (I believe it was my Falcon), I created stress risers at
the ends of the tray and the fuse started showing stress marks and
cracks at those locations from landing and dorks. Since then I started
using Shoe Goo which allows the fuselage to flex and absorb the shock
of landing.[7]
2.6.3 Tow hook mounting
The location of your tow hook greatly influences how high your launches are.
The farther back the tow hook, the higher the launch and the poorer the plane
tracks on launch. If you move the towhook too far back, the plane WILL crash on
launch. As a beginner you will want the tow hook fairly far forward. As you get
better you will want to move it back. You can put multiple tow hook locations
in your fuse or put in a movable tow hook. I recommend a moveable tow hook. To
install one, locate where the plans recommend placing the tow hook in the
plane. Epoxy a layer of heavy fiberglass at this location. The fiberglass
should be the full width of the fuselage and four inches long centered on the
plan towhook location. Get (or make) a bolt two inches long and 3/32" to 1/8"
in diameter. One inch of the bolt should be threaded, the upper inch should be
smooth. Get two nuts, two one-half inch washers, and a lock washer. Cut off the
head and put a 95 degree bend in the bolt where the threads meet the smooth
portion of t
As your flying skills improve you will want to move the towhook for better
launches. When moving the hook back, mark its current location before moving it
so you can know how far you moved it. Never move it back more than 1/4" between
test launches and 1/8" is recommended. When the plane starts to become hard to
control, slide the hook forward a little.[1]
2.6.4 Wiring
Using a microphone jack in place of the on off switch:
Radio Shack has what your looking for. Submini 3/32 2.5mm phone jack closed
circuit type cat. no. 274-292 and the cat. no. 274-290 phone plug to go with.
Just wire so that power flows through the charge plug to the battery and
interrupts flow from battery to receiver when the plug is inserted. And so that
it completes the circuit between battery to receiver when the plug is removed.
This can save about 10 grams over the normal battery switch. And it is an
example of the kind of technical soaring gems you can get out of a Waco tech
news letter.[8]
Editors note: If you use this method attach a big red "remove before flight"
ribbon to the plug. Also consider that the phone jack was designed to carry low
current levels and may not be reliable with the (relatively) high currents
drawn by the servos. Having said that, I've never heard of a problem that was
traced to poor contacts on the phone jack.
2.6.5 Visibility
When you cover your model you should consider how to make it more visible. You
will be flying your plane up to one mile away (yes, really). At those distances
you will need all the help you can get to see it.
The problem here is sometimes called contrast gradient in photography. The
upshot of this is that if you have a high contrast between the object and the
background you can distinguish it from the background. The eye works initially
by scanning for edges, it first picks up the edges of an object (the detail
comes later) and then the brain takes over to make sense of the data. You can
blind test this in a very dimly lit room with a strange object, if the shape
makes sense you can recognize it. Equally if the object has soft edges it may
not be seen or recognized.
With models we know the shape from almost every angle so recognition is not a
problem. What we need to be able to track it is a good contrast with the
background. Unfortunately the changing conditions require different colour
schemes to achieve this. A white model is very easy to pick out in a blue sky,
or against the ground. This is particularly true of sailplanes in flight, if
you are above them you can easily see the aircraft. I once had a pair of
Tornado's fly below me when I was parked in lift over a prison (taunting the
poor bastards in the exercise yard), in the K 8 you could hear them but they
were only visible when their camouflage didn't quite mix with the background
and not so easy to see after you had them spotted. A bit frightening to say the
least, although there was a momentary temptation to put the nose down and yell
"ATTACK, ATTACK, ATTACK". The point is that their camouflage for low level
flight had two things going for it; the contrast was low and the pattern
disrupted the shape.
So for long range visibility we need to design for the conditions. The contrast
gradient is what we are looking for because colour of itself fades out quickly
at distance. Even dayglow colours are not much use at 500 metres. So what
colours give good contrast? Black should be good against grey skies but it
seems to make the model look smaller for some reason. Red is a favourite in the
U.K. (particularly transparent red Solarfilm on open structures), it seems to
suit our conditions best, plenty of cloudy and grey days, but it is not quite
as good on blue days. White and yellow are good on blue days. Orange is good
but a bit close in tone to a grey sky at distance. I had a yellow model with
fluorescent orange undersides, it looked like a Buttercup and was great on
sunny days, but easy to lose on grey days.
The shade is perhaps the key element, pastels are not too good being
essentially a light tone. Solid red comes out in black and white photography as
being around a 60% shade of black and this seems to be what is required. It
does not really matter if the colour is green, blue or purple for U.K.
conditions, at distance it is only the shade that you see.
My solution is to paint the extremities of the model in darker colours. The
whole tailplane is in a dark colour, usually bright red as is the underside of
the wing, the top surface having red tips. On small models I would tend to
paint the nose too.
The reflective tapes are o.k. but I find that their flash in sunlight sometimes
blinds you to the outline of the model with a possible loss of orientation. At
extreme distances they only act as a marker, which may be what is required. The
hologram tapes I really hate for snobbish reasons, they look cheap and tacky,
that's what comes of being trained as a designer.[9]
Editors note: I have found yellow on the top of the wing and blue or green on
the bottom works very well. Always put the light color on top and the dark
color on the bottom.
2.7 Static plane trim
To get static trim on your new or rebuilt plane do the following steps:
1) Place the plane on a balance box and add (or remove) nose weight to balance
the plane at the CG point shown in the plans. If no point is shown, balance at
35%. A balance box is a simple contraption. To build one, but down a piece of
plywood about 8" by 14". Stand a pair of 14" 2x6's on edge on either side of
the plywood so the whole thing makes a 'U' shaped channel. Place a 1.5" long,
1/4" diameter dowel on each 2x6 about 2/3 of the way along the 2x6 and
perpendicular to it. The dowels should line up with each other exactly.
Glue/nail all this together. Place the plane (fully assembled) in the channel
so the wings rest on the dowels. Slide the plane back and forth on the dowels
until the plane balances (touching nothing but the dowels). Measure the
distance from the CENTER of the dowel to the leading edge of the wing (both
wings MUST measure the same or the plane is twisted on the balance box). Divide
this distance by the root chord of the plane. This should be about 35%. Note
that if you have swept wings
2) Take a three foot length of string. Make a small loop in each end. Hook one
end over a hook in the ceiling. Hook the other end over the towhook on your
fully assembled plane and hang the plane upside-down from the ceiling. The
plane should not be touching anything except the string. Tape finishing nails
to the tip of the high wing until the wings are within a couple inches of the
same distance from floor to wing tip. Remove the plane from the string. Push
the nails into the balsa block at the wing tip so they are totally enclosed in
the wing.[1]
2.8 First flight
2.8.1 Special pre-flight
Okay, your plane is assembled, covered, and balanced. Your radio is installed
and you've watched the control surfaces move as you move the sticks on the
transmitter. You can`t wait to get it in the air. Calm down. At this point I
have to remind you to get help from an experienced flyer. You've put a lot of
hard work, time, and money into your plane. You don't want to crash it now. At
this point the experienced flyer will check several things. These must be
checked on a new plane or after any crash. The correct answer to all of the
following questions is yes. If you get a "no", fix the problem and start
over.
Are all electrical connections tight? Is the receiver antenna fully extended?
Are the receiver and battery protected from mechanical shock? Are all the
control linkages tight? If you grab a control surface and wiggle it does the
servo hold it steady? Are the hinges solidly attached? Are all the snap links
closed? Are the control horns screwed down tight on the servos? Do a frequency
check (section 2.8.2) and turn your
radio on. With the trims centered do the control surfaces line up with their
respective stabilizers? Stand behind your plane. Push the control stick right.
Did the trailing edge of the rudder deflect to the right? Did the rudder
deflect 20 to 30 degrees? Push the stick left. Did the rudder follow? Did the
rudder move about the same distance in both directions? Release the control
stick. Is the rudder still aligned with the vertical stab? Push the stick
forward. Did the elevator droop down? Did the elevator deflect 20 to 30
degrees? Pull the stick back.
If your plane has a wing span greater than 100 inches, skip to the normal
pre-flight section. For smaller planes the next step is a hand toss. Bigger
planes are too heavy to hand toss reliably. They are more likely to be
damaged.
Find a large open field. A high school football field or park will do nicely IF
THERE ARE NO PEOPLE AROUND. Never fly around non-flyers. A corollary to
Murphy's law says you will hit them. The field should be reasonably flat. There
should be little or no wind. Consider that you WILL crash into any fence posts,
playground equipment or picnic tables within 100 feet. Complete the normal
pre-flight (section 2.8.2). Hold the
plane in your left hand (I don't care which hand you write with, I said LEFT).
You should be gripping the fuse between the center of the wing and the trailing
edge. It should feel comfortable and reasonably balanced. If the wind is
blowing hard enough to move the plane at all, it is blowing too hard, go home.
Hold the transmitter in your right hand (Americans don't use those wimpy flight
trays). Grip the right control stick with your thumb and forefinger. Now
establish the mind set that you are NOT going to control the plane during this
flight. You wi
If everything went smoothly you are ready to move on to your first launch. If
the plane did not fly fairly straight you have to figure out what went wrong.
First check for damage to the plane. Repair any you find. There are two likely
sources for problems: 1)You did not throw the plane flat, 2) You did not build
your plane straight. Hand tossing the plane a few more times should eliminate
number 1. If you've decided your plane is not straight there are three places
to look. If the plane rolled when thrown you have a wing twist or warp (this is
the worst). If the plane pitched (dive or climb) you have a problem with
decalage. Check the wing saddle and horizontal stabilizers. If the plane yawed
left or right (probably leading to a roll) your vertical stabilizer is crooked.
Fix any problems and start this section over.[1]
2.8.2 Normal pre-flight
It's a beautiful day and you've arrived at the flying field. You've assembled
your plane and you're ready to fly. Right? Wrong. You have to do a few checks
before EVERY flight.
1) Check the frequencies of the other flyers before turning on your radio.
Normally your club will have some kind of frequency control. Ours uses
clothespins with channel numbers on them. You must have the clothespin attached
to your antenna before you turn on the radio. Yours may be as simple (and error
prone) as simply calling out your channel number and listening for a response.
No response means your channel is clear. Check with your tribal elders. Failure
to follow your clubs convention may cause a "shoot down". This occurs when your
transmitter signal jams the signal from the flyer legitimately using that
channel. The receiver in the plane does not hear any signal clearly and decides
the best place for it to be is underground. The results are not pretty.
2) Check that the receiver and transmitter are fully charged. You can look at
the ESV on the transmitter to verify the transmitter pack is charged. The
flight pack is not so easy. You can measure the battery voltage but that won't
help unless you've characterized your batteries (another FAQ). If you treat
your flight pack and transmitter pack the same (charge together, run together,
turn off together) you can rely on the transmitter ESV. Just stay out of the
yellow zone on the meter.
3) Perform a range check. This only need be done after you assemble your plane
at the field, not before each flight. Get your frequency pin. Place your plane
on the ground turned on. With your antenna collapsed, turn on your transmitter.
Standing next to your plane you should be able to control your plane with no
problem. Have a helper stand next to the plane and wave every time s/he sees
the rudder move. Walk away from the plane periodically pushing the rudder
stick. Watch for your helper to wave. Keep moving away until your helper
doesn't wave or you get to about 200 feet. If your helper stops waiving at less
than 100 feet you have a problem.
4) Extend your antenna. I know this sounds dumb but you would be amazed how
many people fail to do this. The plane works just fine until it reaches the end
of the launch. At that point it flies out of collapsed antenna radio range Then
it just burrows into the ground or flies away. Dumb.
5) Give your plane a good shake. You should not hear any rattles. The control
surfaces should not wiggle.
6) Using the transmitter deflect all the control surfaces. Watch the surfaces
move, don't just listen. I once broke my elevator control rod on a hard
landing. Prior to the next launch I listened to the controls wiggle and
launched. It went up the line beautifully. Nothing happened when I tried to do
a loop. I was lucky that the elevator hinge happened to hold the control
surface in a neutral position. The plane eventually landed itself.[1]
2.8.3 Launch
Your experienced flyer will do the first launch. This is what s/he will do. I
assume the launch will be off a hi-start (Operating a winch would require a
whole FAQ). A correctly executed launch is a near-hands off operation. Little
control is necessary. The hi-start will be stretched appropriately (section 3.4.1). Attach the ring to the towhook
and throw the plane. The plane will immediately rotate from horizontal to near
vertical. Some slight rudder control may be necessary to make sure the plane
flies straight. As the plane arcs over the spike holding the hi-start down the
hi-start parachute will slip off the towhook. Yes, it really is that easy.
There are two reasons an experienced flyer should do the first launch. 1) You
will try to overcontrol the plane before you are two mistakes high and turn
this simple launch into a lesson on repairing your plane. 2) If a gust of wind
hits your plane at the moment of release your plane will crash unless it
receives the corre
2.8.4 Flight
Your plane has just come off the hi-start. The experienced flyer has done some
minor trimming and is handing you the transmitter. It's time for the most
important lesson you can learn. Take the transmitter, but don't touch the
sticks. Watch the plane, it is flying smoothly and isn't crashing. Lesson #1:
The plane flies best without you. That's great but the plane is starting to get
a little distant. Move the rudder control trim four clicks to the right. Your
plane will start a gentle right turn. Note that you haven't touched the sticks
yet. Let the plane do a full 360 degree turn. If there is any breeze you will
note that the plane does not describe a circle, but an oval. Now move the
rudder trim six clicks to the left. The plane will straighten out. Before it
has a chance to start turning left, move the rudder trim two clicks right. Put
in three clicks of down trim. Notice how the plane picks up speed. Take the
three clicks back out. It may take a while for the plane to slow back down.
Okay, the best part o
One other issue before addressing landing. Being a good student you did your
first flight on a near windless day. Eventually you will start flying in the
wind. When you do you will notice the plane goes downwind a heck of a lot
faster than in goes upwind. This causes two problems. If you look at the speed
at which the plane covers ground while going down wind you will conclude the
plane is flying too fast and pull back on the stick, causing a stall. Wrong.
The planes airspeed does not change when it flies downwind. Do not pull back on
the stick. The other problem is getting too far downwind. When you turn the
plane back into the wind it's ground speed will be much less than it was when
going downwind. It may take a long time to get back. You may run out of
altitude before you get back. If your plane is a long way downwind you may
never find it. Do not fly more than a few hundred feet downwind until you learn
the capabilities of you and your plane.[1]
2.8.5 Landing
You have made it to the only non-optional portion of your flight. Your plane is
about fifty feet high and slightly upwind of you pointed into the breeze. Your
experienced pilot will be making this landing. First s/he will put in a few
clicks of down trim. This ensures the plane is well above stall speed for the
maneuvers that follow. The pilot will initiate a fairly hard turn and
straighten the plane out headed downwind. Depending on the speed of the wind,
the planes airspeed, and sink rate the pilot will fly the plane downwind for
anywhere from 0 to 15 seconds. S/he will then turn back into the wind with the
plane pointed more or less straight toward him/herself. The plane will slowly
settle toward the ground. Turbulence will randomly cause the plane to roll and
yaw. The pilot will use the controls to keep the plane on track. As the plane
gets within about a foot of the ground the pilot will gently pull back on the
stick to flatten the glide and slow down. The plane will not rise during this
flare maneuver,
After a number of flights your experienced flyer will decide you are ready to
land you own plane. You will forget to add the down trim which will contribute
to your problems later. You will make a flawless downwind turn. You will take
too long to initiate your turn back into the wind and end up with the plane
much too far away. As the turbulence causes your plane to roll and yaw you will
get confused which way to turn since the plane is now pointed toward you
instead of away from you. Instead of turning against the turbulence you will
turn with it. Your plane will start to spiral in. Suddenly realizing your
mistake you will snap the rudder around the other way and pull back on the
stick to make your plane go up. True to your commands your plane will slowly
begin to cancel the roll and slow down, causing a stall. The inner wing tip
will hit the ground first followed quickly by the nose. After the dust settles
and a long walk you will find only minor damage which can be repaired at the
field.
2.9 Flight trimming
After building your plane according to the manufacturers instructions your
plane will fly okay, but there is plenty of room for improvement. The
adjustments you make are called flight trims and have little to do with the
trim levers on your transmitter. Your experienced flyer may make these for you
but sometime after you do a full solo flight you should do them yourself so you
can understand your plane better. The adjustments should be made in the order
shown.
The first adjustment you make will be to your CG. You will use the dive test to
determine how to move your CG. Ideally this should be done in the early morning
of a windless day. You don't want thermals or turbulence confusing you. Launch
the plane and adjust the trim levers so the plane flies straight at a nice
cruise speed (a little on the slow side). You should be at least 200' high at
this point. With the plane flying across your field of view, put the plane into
a 30 degree dive. Let the speed stabilize and release the controls. Watch what
the plane does for a few seconds (don't crash!), then use the controls to
return to level flight. Land the plane. The plane should have slowly pulled
itself out of the dive. If the plane pulled out of the dive quickly (usually
pulling up into a stall), remove nose weight. If the plane increased it's dive
rate (tucks under), add nose weight. How much weight you add or remove depends
on how violently the plane pulled up or tucked under. For a 100" thermal plane
you woul
The next item to adjust is the control surface throws. There is no point in
having any control surface deflect more than about 25 degrees (except for flaps
and spoilers). More deflection than that does not give you more control, it
simply generates more drag. Less than 25 degrees may not give you enough
control authority in an emergency. To set the control throw measure the length
of the control surface parallel to the fuselage. Many elevators are 3/4", we'll
assume that's what you measured. Multiply that measurement by 0.42 (0.75 * 0.42
= 5/16"). Using the transmitter move the elevator full up (pull back on stick).
Turn the plane off so the elevator stays up. Put a straight edge along the
bottom of the stab and measure the gap between the straight edge and the
trailing edge of the elevator. If the measurement is greater than the number
calculated earlier (5/16") move the control rod in on the servo arm or away
from the hinge at the control horn. If the measurement is less, move the other
way. Turn the plane
Next, adjust your trims. On a windless day launch your plane and adjust the
elevator trim so the plane flies at whatever speed you like to see it fly at.
Then adjust the rudder trim so the plane tracks absolutely straight. Fly it
straight toward or away from you to check this. Land the plane without touching
the trims. Look at the trim lever position. Is it in the center of the trim
range? If so, your done. If not, turn the threaded clevis to center it. Write
down which way you turned it and how many turns. Repeat the test flight. Now
you'll find out you turned it the wrong way. By writing it down you now know
the correct way to turn and how much.
The final adjustment is the towhook. Mark the current position of the towhook
on the fuselage. Center the elevator trim and launch your plane. Watch how it
climbs. If it tracked smoothly up the line you should move the towhook back. If
the plane turned from side to side you should move the towhook forward. Move
the towhook in 1/8" increments. Repeat your adjustments until you have to
provide a little steering on the way up but mostly the plane flies itself. Note
that if you move the towhook back too much the plane will be totally
uncontrollable and WILL crash on launch. Move that hook backward in SMALL
steps![1]
2.10 Repairs
You will crash. When you do you'll have to evaluate if the plane is
salvageable. Don't try to make that decision at the field. Most planes are
repairable, but it may not seem like it when you've just watched your pride
& joy dive in from 200 feet. Pick up ALL the pieces (no matter how small)
and take them home. Wait a day or two until you can look at that pile of balsa
objectively. If the damage is severe (wings in multiple pieces) remove ALL
covering and look for hidden damage. If the damage is less severe cut the
covering back a couple inches away from the obvious damage. Slice out any
damaged pieces at an angle so your joints are not butt joints. Completely
remove any ribs you don't have all the pieces to.
Now is the time to decide if it is worth repairing the plane or if it is time
to buy a new one. Consider how long it will take to build a whole new plane.
Consider if you have learned all that this plane can teach you. In most cases
it is better to repair what you've got.
Each repair situation is too different to give more than general advice. Any
spar breaks should be significantly over-reinforced. Use lots of thread wrapped
tightly around joints and glued with CA. Check alignment every step of the way,
it is really easy to build a warp or twist into the wings. Fiberglass is
wonderful stuff - use it.
After you've completed the structural repairs (but before re-covering) assemble
the plane. Look for alignment problems. Bend the wings like you've seen them
bend on launch. Listen and look for other damage. When your satisfied
everything is correct you can re-cover the plane. Repeat all the checks in
section 2.7 and 2.8.1.[1]
2.11 Second plane
Most beginners want to move on to a second plane before they have learned all
their first plane can teach them. It's your choice but I would recommend flying
the same plane for at least a year unless it suffers an irreparable crash. Also
consider that a new set of wings on an old fuselage can completely change your
planes flight characteristics. Try longer wings, different airfoils, etc. A
Phillips Entry on Oly II wings dramatically improves the way that plane flies.
Talk to other club members, find out what they like.
When choosing between another polyhedral ship versus an aileron ship you might
consider contest performance. The contest scores in our club clearly show that
rudder/polyhedral planes beat aileron ships in thermal duration flying. Those
results are independent of the pilots (i.e. give a good pilot a polyhedral ship
and he will beat the equivalent pilot with an aileron ship).[1]
After following RCSE quest for perfect Second sailplane (Intermediate), my vote
still goes to the Pierce Aero GEMINI MTS. The Gemini seems to fit the
requirements: Around $85, excellent flier, STRONG, NO bad habits. Only drawback
it needs lots of carving & sanding. With 2 oz. glass on fuse it will match
strength of fiberglass molded fuse, and can be made just as clean. I have flown
it with 2M, 100", and 115" wingspans. The standard 100" works best as designed.
The longer wings float better but you give up control, especially on landing.
It could use spoilers; top and bottom are best to cancel pitching moment (no
computer radio compensation)
My first was one of first 50 kits made and lasted many years. It finally met
its demise upon launch with reversed elevator on a night flight! (By this time
I now had a computer radio that could select with great precision the wrong
aircraft number!)
Number two is still flying with 118" wing. I use top spoilers of the Graupner
blade type, and Split flaps on the bottom at the TE. The flaps are about 1 by
14 inches of 1/64 ply, taped on, reinforced with .007 carbon batten strips. I
trimmed the flaps down in size, incrementally, with scissors to balance the
pitching moment.
Both planes excellent fliers, and seem to enjoy vertical-eights to kill off
energy while returning from a thermal. As an intermediate plane you don't have
to worry about its strength; it wont break in the air or on winch launch. You
have to watch for the ground, though. [10]
3.0 Thermal soaring
3.1 The plane
3.2 The lift
Gliders get their motive power from two primary sources: rising bubbles of warm
air called thermals, and wind that has been deflected upward by a ground
obstructions called ridge or slope lift. This section deals with thermals.
An article follows which gives more information, but in general thermals are a
bubble of warm air. They have a `core' where the air is rising faster than at
the edges. They form as blobs of air heated by the ground (or other heat
source) that break loose and climb through the atmosphere. Thermals drift with
the wind. Since your plane is (hopefully) in the thermal it will drift too.
Thermals are found primarily by watching your plane (see section 5.4). If one rises under your right wing
it will lift that wing more than the left. This will cause your plane to bank
to the left. When you see that happen you should A) turn hard against the
thermal induced bank and drive back into the thermal or B) turn hard with the
thermal induced bank and make a 270 degree turn. Straighten back out and drive
into the thermal. Personally I prefer option A. You may also detect a thermal
by the tail rising unexpectedly. Turn 180 degrees and drive back into the
thermal. Once into the thermal your plane will begin to rise (or at least sink
less). You must now `core' the thermal. Search for the portion of the thermal
with the greatest lift. I do this by starting a turn about 100 feet in
diameter. It does not matter if the turn is clockwise or counterclockwise. If
someone else is already in the thermal turn in the same direction they are (to
reduce the chance of collisio
Beware of bricklifters. These are thermals that are so strong that they will
lift anything. Once you stumble into one you can do no wrong. You hardly have
to worry about coring the thermal `cause everywhere is up. That's fine while
you're at 200 feet. Once the thermal has lifted you to 3000 feet you're in
trouble. You'll get up there and find out your having problems getting out of
the thermal and your plane is getting really small. There are two ways to get
out of trouble. Neither is guaranteed. If you have a fairly slow polyhedral
plane (like a GL) pull the control stick all the way back to the lower right
corner (this technique will not work with a straight wing plane). Hold it
there. Your plane will do some nasty turns and start spinning. If you are still
not dropping, open your spoilers and hold the spin. After you drop out the
bottom of the thermal close your spoilers and release the controls. Don't try
to straighten your plane out, it will take care of itself. The second method
works better with faste
I highly recommend the article by Roland Stull in the last proceedings of the
Madison Soaring Symposia. See the classified ad in RCSD for how to order that
volume.
---------------------------------------------------------------------------
What do thermals look like?
Copyright 1995 by Wayne M. Angevine
May be freely redistributed on Internet as long as this message is included.
Model sailplane and free flight fliers are interested in the structure of
thermals, which provide the energy for their flying. Here is my attempt to
describe thermals. I'm an atmospheric physicist working in the boundary layer.
This is not a scientific article, but my views based on extensive reading and
observations.
The short answer to the question is that thermals are columns of rising air. A
longer answer requires what may seem like a digression into boundary layer
physics.
The boundary layer is the layer of air near the earth's surface that is
affected by the surface on scales of an hour or so. The sort of boundary layers
we're interested in are *convective* boundary layers, which occur in the
daytime over land in weak to moderate wind conditions. There are other sorts,
but they don't produce thermals as such. I'll also assume relatively flat and
uniform terrain, and at most fair-weather cumulus clouds. Boundary layer
physics is a subfield of atmospheric physics or meteorology, but the scales
(and therefore the forces) of interest are different. It is easy to become
confused if one tries to apply basic large- scale or storm-scale meteorological
concepts to the boundary layer.
A convective boundary layer is a few hundred meters to 3 km thick, depending on
the amount of incoming solar energy, the amount of moisture in the ground, the
larger-scale weather (high or low pressure), the wind speed, and other factors.
Call the boundary layer height zi. The bottom of the boundary layer is a
*surface layer* about 0.1*zi thick, say 100-200 m. The surface layer is heated
by contact with the surface. The top of the boundary layer is a temperature
inversion (hence zi, inversion height).
So to first order, thermals are columns of warm and therefore buoyant air that
rise from the surface layer to the inversion. The spacing between thermals is
about 1.5*zi, say 1-2 km. The thermals themselves are somewhat less than half
that, say 500-1000 m in diameter. Most thermals span the boundary layer
vertically. There is, of course, a distribution of sizes. Between thermals are
broad areas of sink. The sink is weaker than the lift because it covers a
larger area. The opposite is true at the top of the boundary layer, but we
rarely fly that high.
There are, as always, complications. Sometimes we fly in the surface layer and
sometimes in the lower part of the boundary layer. Rising air in the surface
layer (the lowest 100-200 m) is in the form of small plumes, themselves a few
tens of meters in diameter. These plumes converge near the top of the surface
layer to form thermals. The surface layer to boundary layer transition is not
sharp, so we often find ourselves flying in either well-organized thermals or
disorganized plumes, or some of both.
Thermals evolve over time, are influenced by terrain, and are shaped by and
move with the wind. Boundary layer thermals form and dissipate with time scales
of 10-30 minutes, surface layer plumes faster. This can lead to the apparent
phenomenon of "bubbles" or detached thermals or plumes. Plumes and thermals
respond to irregularities in the surface (different amounts of vegetation,
houses, and so on) by forming more often in some places than others. Dark
ground (if it's not wet!) and sheet-metal roofs are well- known thermal
concentrators. If the wind is light, thermals may stay attached to the hot
spot. If not, thermals may form repeatedly over the hot spot and drift
downwind. Thermals drift with the average wind over their height, so they may
travel at a higher speed and in a somewhat different direction than the surface
wind. Thermals also tilt if the wind is stronger at higher altitude, the usual
case.
Thermals are not uniform, nor do they have sharp edges. The edges interact with
the surrounding air, so thermals have a warm, usually fairly smooth core
surrounded by turbulent edges. The air around the edges may be in the form of
blobs and may be either rising or sinking. This leads to the common idea that
thermals are toroidal (donut-shaped). It's probably more accurate to think of
thermals as vertical cylinders. Roland Stull (see reference at end) writes,
"...the best model might be the 'wurst' model...", that is, that thermals look
like vertical sausages. Air detrained from the thermal edges is cooled, and
cannot be recirculated into the thermal except at the ground. Vortex rings of
the size of thermals are not observed. Stull also writes, "Real thermals are
not perfect columns of rising air, but twist and meander horizontally and
bifurcate and merge as they rise."
The strength of thermals is controlled by the amount of sunlight and the
surface conditions. If the surface is wet or moisture is being emitted by
healthy plants, a larger fraction of the incoming heat from the sun will be
used to evaporate water than to heat the air. Water vapor does contribute to
buoyancy, but less than heat does. These factors probably account for most of
the difference between soaring conditions in the western and eastern U.S.
So far I've described the situation in the middle of a day with light wind and
high pressure. I wish all contest days were like that! If the wind is stronger,
turbulence driven by wind shear (the difference between the winds at one height
and another) may interfere with the formation of thermals and the lift will be
light and spotty. If the barometric pressure is low, there will likely not be
an inversion to define the boundary layer top. This will tend to produce larger
thermals that are farther apart, at least until the rain starts!
Do thermals rotate? They do, but not predictably. Even dust devils don't have a
preferred direction of rotation (see Stull, p.449). Thermals are too small and
too short-lived to be affected by the earth's rotation (Coriolis force) or by
the equator/pole thermal gradient. Their rotation is determined by local
terrain. Rotational velocity in the core of a typical thermal is small compared
to the vertical velocity.
Those who are interested in following up the topic further can consult the
following references. An Introduction to Boundary Layer Meteorology, by Roland
Stull (Kluwer), should be in any good University library. The chapter on
convective boundary layers is quite readable. A recent paper on imaging of the
boundary layer is by Schols and Eloranta, Calculations of Area-Averaged
Vertical Profiles of the Horizontal Wind Velocity from Volume-Imaging Lidar
Data, in the Journal of Geophysical Research, vol. 97, pp.18,395-18,407,
1992.
3.3 The ideal flying site
The perfect flying site is a large, freshly paved parking lot several miles out
of town. A well maintained sod farm is on one side of the parking lot. The
whole thing is surrounded by a five foot earthen berm. There are no power lines
or trees in the area. The sun heats the parking lot creating a bubble of warm
air. The berm protects the warm bubble from any breeze until it is hot enough
to break loose. The sod provides a soft surface to launch and land on.
Thermal sites are easier to find than slope sites. Mostly you just want a big
open field with few trees or other obstructions. You want few people (other
than flyers). Dry is good. Sod farms surrounded by open fields are really
nice.
Be very careful about launching and landing around non-flyers. Because our
planes are nearly silent people will not notice them until they get smacked in
the back of the head. Not good. Most fiberglass ships carry more than enough
energy to kill someone.
3.4 Launch methods
3.4.1 Hi-starts & bungee cords
To launch your plane you don't need an engine. If you can find a club, they
will probably have a winch you can use. That is the best launch system. They
can be expensive, so you probably don't want to buy one for yourself. Next
choice is a hi-start. You can get one for under $50 (US). It is simply 30
meters of 8mm surgical tubing with 125 meters of string attached. You nail the
end of the surgical tubing to the ground and stretch it out to about 100
meters. Attach the string to the towhook on the bottom of your plane and throw
the plane. The tubing acts like a big rubber band and pulls the plane into the
air. Launch height is 50 - 200 meters depending on the wind. If you have a
small launch field, you can get a short hi-start with only 8 meters of tubing
and 25 meters of string.
Be sure to launch into the wind (with the wind blowing into your face). When
you launch with the hi-start, throw the plane, don't simply let go. I've seen
more planes crashed by not throwing than any other single cause. Assume the
hi-start line will break just as you release the plane. The plane MUST be up to
flying speed when you let go. Finally, don\Qt throw the plane at an angle.
Throw it flat. The plane will rotate by itself as soon as you release it. This
is easier than it sounds.
A normal launch on a hi-start triples the length of the surgical tubing.
Beginners should launch with no more than double the relaxed length. After you
get a little experience you should put more tension on the hi-start by backing
up further. Do this slowly. Stop when A) the plane takes off with all the
excitement you can handle or B) the surgical tubing is 4x it's relaxed length.
i.e. if you have 25 ft. of tubing don't stretch it to more than 100 feet (75
feet of stretch). [1]
3.4.2 Winches
3.5 Hand launch
Hand launch planes are great for learning how to find and ride thermals.
Unfortunately most flights are less than two mistakes high, so they are not for
beginners. For those who already feel comfortable with flying larger planes,
some suggestions are offered on hand-launch planes.
[Regarding finger holds] I've tried a finger hole near the CG, a finger hole
near the wing trailing edge and a peg through the fuselage near the wing
trailing edge. The peg has been my favorite. I used a 1/4 inch dowel that went
through the Kevlar fuselage sides, protruding about 3/8 inch on each side of
the fuse. It doubles as the rear servo mount (two servos in tandem). I faired
it in with a 1 inch long triangle of 1/4 inch balsa, which also helps spread
the loads to the center servo mount.
To throw, I use a two-finger grip (middle and pointer fingers with the fuse
between them) and rest my fingertips on the peg. DON'T hook your fingers over
the peg!
I'm sure that finger holds are a very personal choice. I like the peg in part
because I flew a lot of Free Flight HLG, which uses a similar finger rest built
into the wing trailing edge. YMMV. Some of my flying buddies have thrown my
plane and don't like the feel at all.[24]
Whatever type of throwing "thing" you use, start with [the hole/peg] 2/3 aft
from LE as a location, and go from there, it will definitely be in the
ballpark. Some people throw from 2/3 fwd from TE, some from the TE, but never
seen anyone outside of that range, so the middle (2/3 aft from LE) will be a
good starting location.
Holes, no holes, or throwing sticks border on religion.[47]
The question of how best to obtain good launch height was recently E mailed to
me, it prompted a bit of a narrative that seems appropriate to share with the
exchange. I apologize if there have been previous threads on the subject, but I
hadn't noticed any, at least for quite a while. Hope this provides some
"usable" ideas on the subject. PLEASE note that I do not have a PHD in physical
medicine or the like, but through lots of practice and trying many techniques
have managed to come up with a non-painful method of obtaining good launches
that I hope some folks find helpful!
About hand-launching Monarchs: The single most important thing is your
FOLLOW-THROUGH!!! The longer you can keep your fingers on the ship,
accelerating the whole time, the higher it will launch! Technique is really the
biggest factor in launch height. I'm told that my launches are at least as high
as the highest in our area, with a 9.5 ounce Monarch "C"! Of course, I really
can't tell being underneath the thing, but Don and a lot of other folks have
told me as much. What the heck--I'll gladly take their word for it!
Anyway, my grip on the fuselage is such that the forward bottom part of the
fuse is flat in the palm of my hand. This feels a little weird at first, but
what this position does is place your wrist in a "rearward bent" position prior
to and during launch. This means that as you progress with the throwing motion,
your wrist has more movement ("travel") from start to finish, giving you more
"contact" time (and muscle) to accelerate the ship forward and up. It is a
subtle little method that a lot of people overlook, but it DOES add power to
the launch by employing more of your wrist strength. Holding the fuselage by
your fingertips during launch robs you of much of this advantage. Try it!
Next, it is important to get your whole body into the launch (I know that
sounds like one of those RIDICULOUS workout videos, but it really isn't THAT
extreme-I wouldn't do it if it was!). The simplest way I can describe it is
that you do NOT want to be FACING IN THE DIRECTION YOU INTEND TO THROW!!! If
you face the direction you intend to throw, you lose all the power that the
simple act of rotating your body has to offer! This can amount to a huge loss
of power, and a big increase in pain! It forces you to obtain most of your
power from your shoulder and elbow. I was launching this way when I first got
into handlaunch, and nearly gave it up because I REALLY dislike PAIN. Practice
facing 90 degrees from the direction you are throwing, and rotating your body
in the direction of your throw as you move your arm forward in the throw (just
remember to take a look in the sky before you throw; mid-airs at launch speeds
are spectacular!). This takes an incredible amount of "load" off of your
shoulder and elbow, whil
Finally, I find it helpful to keep your throwing arm extended (elbow straight
or nearly so) at the start of the throw. This serves the purpose of allowing
you a maximum amount of contact time/total travel during the launch, which
gives you basically the same advantage as the wrist thing mentioned
earlier--longer follow through; more acceleration!
If you think about it, big league pitchers, tennis players, and javelin
throwers employ some of the methods I've attempted to describe, but HLG's
require a blend of special techniques that are best developed by-----
PRACTICE!!!!!.[48]
3.6 Estimating distance
I have obtained a simple rough estimate of height (actually, distance) by using
the little metal "button" on the end of the transmitter antenna as an
"aperture". Move the transmitter until the button is lined up between your eye
and the plane and estimate the relative size of the button and the plane. The
button is about the right size to be useful as a reference dimension. For
example, if a 2-m (78 in.) plane is one-half "buttons wide", the button is 1/4
inch in diameter, and the antenna tip is 30 inches from your eye, then the
ratios place the plane at about 1500 feet distance. (Altitude estimates need
some information on angle to the plane as well.) What is nice is that you don't
have to take your hands off the transmitter or your eyes off the plane. To
obtain a handy reference height, measure the size of your button (or glue on a
button of useful size) and the distance from eye to antenna tip in the position
you would normally hold the transmitter. Then calculate this reference height.
Of course, this he
4.0 Slope soaring
4.1 The plane
Slope ships are generally smaller and more aerobatic than thermal duration
ships. Thermal ships will work on the slope, but they turn slower and lack the
exhilaration of slope ships. Using them for combat is highly discouraged. On
the other hand, a thermal ship can fly in much weaker slope lift than a slope
ship. I would recommend flying your thermal ship a few times on the slope. If
you like it, buy a slope ship.
Some recommendations for slope ships:
Go for a foamie! Two that come to mind are the Apex, 48" span and the Visionary
at 64". Both are excellent for getting over the hump, learning curve wise. Add
to that they are quick to build, and very crash resistant. Transporting the
Visionary can be a problem as it's all one piece. Best to take some
measurements first...[11]
For those out there who roll up their eyes at the very mention of flying wings
(I was one of them) check this out...We fly a LOT of slope combat, with mostly
various foamies, as we count "KILLS" only when the opponents plane hits the
slope. Recently a new flying wing, the "ZAGI" has become far and away the most
popular. Three reasons-(1) Performance-it flies great, is aerobatic and very
forgiving, it is so easy to fly it lets you look for the enemy more actively
instead of just flying the plane-and will pull off wild "HI-G" maneuvers with
ease. It also has a certain entertainment value, as it does fly differently
than a "real" plane, but is fun when you accept it's foibles. (2)Toughness-it
is as nearly indestructible as anything I have seen, when I recover mine, I
heave it back up on top our hill by throwing it like a boomerang, then hike
back up. We throw them out upside down, spin them out frisbee style,
whatever-no worries. (3)Cheap-quick-easy, "kit" consists of wire-cut foam
wings, roll of tape, elevons,
4.2 The lift
Ridge or slope lift is created when the wind hits a ground obstruction and is
deflected upwards over it. For example, if the wind is blowing over the ocean
and hits a 100 ft. high cliff above the beach the air will be deflected upward
and (possibly) around the cliff. If you are standing at the top of the cliff
and throw your plane toward the ocean, the air going upward over the cliff will
lift your plane.
4.3 The ideal flying site
The perfect slope soaring site is a Devil's tower in Wyoming. You want a large
bump that sticks up over 100 feet above flat terrain. The terrain should not
have any trees or other obstacles to slow the wind down. If the bump is round
you can fly no matter which direction the wind comes from. The top of the bump
will be covered with grass for smooth landings. Your house is up there so you
can fly whenever you want to.
Ok, you're not going to find a site that good, but there are a few really
excellent sites and many good ones. Most sites only work well when the wind is
blowing from a certain direction. The wind should blow perpendicular to the
slope within +/- 45 degrees. Look for steep slopes at least 15 feet above the
surrounding terrain. The slope and surrounding terrain should have a minimum of
vegetation to disrupt the wind for at least one-quarter mile upwind. Small
boulders such as rip-rap will not significantly affect the air flow. The slope
area should be at least 100 feet wide. The top should be wide enough to land on
(about 15 feet), and smooth enough to not rip your plane up. You should have
reasonable access to the top. "U" or "V" shaped notches in hillsides work well
to funnel the wind. The more you can exceed these requirements, the better.
4.4 Launching
For a Spirit, you will need 10 - 15 MPH winds. As you gain experience with the
site you may find you don't need as much. A Spirit can handle up to about 25
MPH if you add ballast. To launch, aim the plane straight into the wind with a
10 degree down angle on the nose. Throw the plane straight and hard. You want
it to be up to flying speed by the time it leaves your hand. Trim and stick
positions should be neutral on launch. The plane should slowly descend below
you, picking up speed. Let the plane fly about 40 feet away and gradually turn
the plane left or right and run parallel to the face of your slope. As your
speed picks up, nudge the nose up a little and your plane should climb slowly.
Run the plane down to near the end of the slope and turn INTO the wind to make
a 180 degree turn. Bring the plane back in front of you and down to the
opposite end of the slope. Again, make a 180 degree turn INTO the wind. By now
the plane should be well above you. NEVER, EVER turn downwind when slope
soaring. Experiment
5.0 Improving your skills
The following discussion refers primarily to thermal duration flying. Though I
have done some slope soaring, I haven't done enough to feel qualified offering
more than basic advice in that area. Perhaps a hot shot slope pilot would care
to contribute their thoughts...
5.1 Flight plan
Thermals drift with the wind. They tend to form repeatedly at the same
location. These facts can be used to increase the likelihood of you keeping
your plane up. In order to use these facts you must form a flight plan prior to
launch. The flight plan will be designed to maximize your chances of
intercepting a thermal. Consider a very simple flight plan. After releasing the
towline you fly straight upwind until you are at half your launch height, then
turn around and come straight back. With this plan, half you air time is
wasted. The air you flew back in is exactly the same air you flew out in. Since
there was no lift on the way out, you know there will be no lift on the way
back. Consider a different flight plan. After releasing the towline you turn
the plane 45 degrees to the right and fly straight until you are at two-thirds
your launch height. You then turn 90 degrees left and fly until you are at
one-third of launch height. You then turn your plane 135 degrees left and head
straight back. With this plan
5.2 Turns
Beginners seem to have terrible problems with turns. I believe there are two
reasons for this. 1) Beginners over control the plane, 2) They don't understand
the details of how the plane turns. Lets look at how a polyhedral plane turns
in detail. The pilot pushes the control stick to the left. The rudder deflects
to the left. This causes the plane to yaw so the right wing is ahead of the
left wing in the air stream. Because of the yaw some of the air hitting the
right wing tip is pushing on the bottom of it instead of just on the leading
edge. That air is deflected downward, and by Newton's second law, the wing tip
is pushed upward. This causes the plane to bank to the left. We are nearly one
second into the turn at this point. Think about how the wing applies an upward
force on the plane. When the plane is flying level, all the force is used to
hold the plane up. Now that the plane is banked, part of the force continues to
hold the plane up, but part of it now pushes the plane to the left. The plane
begins t
The typical beginner turn works slightly differently. Because of the delay
between pushing on the stick and the plane beginning to bank, the beginner
thinks nothing is happening and continues to push the stick to the gimbal stop.
As the plane begins to sink faster due to the banked wings the pilot
unconsciously pulls back on the stick to maintain the same speed. This tightens
the turn and slows down the plane. The inner (left) wing is now traveling too
slowly and tip stalls. Because a stalled wing generates little lift, the plane
begins falling. This causes the plane to speed up and un-stall the wing tip.
Meanwhile the plane has lost fifty feet.
When you are turning your plane recognize that it takes a little while to start
and stop a turn. Anticipate this and don't over control. Know that the plane
will lose a little altitude during the turn, but will get most of it back when
you exit the turn. You don't need to use the elevator to slow down. Practice
making S-turns until you can make smooth turns with little altitude loss.
5.3 Circles
Once you find a thermal, what do you do with it? Of course, you circle in it.
Hopefully you will find many thermals and thus spend a lot of time circling. It
makes sense to be good at it. The key here is to make sure you turns describe a
circle relative to the air, not relative to the ground. Ignore the planes
position relative to the ground. Begin a turn and maintain a constant bank
angle throughout. Try tightening or opening the turn up. Practice entering and
exiting the circle smoothly.
5.4 Thermal clues
Thermals are invisible, so how do you find them? There are several ways. The
best is to look for another flyer already in a thermal. Note that hawks and
other birds fall into the `flyer' category. When a thermal breaks loose from
the ground air rushes in to replace the blob of air that started moving up. If
this happens nearby you will feel a sudden change in wind direction. Use this
information to modify your search pattern. You will be most able to sense the
wind changes on your bare skin, so fly naked! When a thermal lifts off, it
sometimes lifts dust and insects into the air. Any birds in the air will swoop
down on the insects. If you see birds whipping around near the ground, try
flying over them. You may find the thermal. Use your nose. If you can smell the
horse barn half a mile upwind you know there are no thermals in that direction.
A thermal would lift the scent away.
5.5 Landing
For sport flying landing is simply what you do at the end of a flight. For
contest flying, you need to land at an exact spot at exactly the right time. In
order to do this repeatably, most contest flyers develop a landing pattern. The
details of the pattern will vary depending on your skills, your plane, and
obstacles (i.e. trees), but most patterns are pretty standard. With the wind
hitting your right shoulder, and the landing pin 25 feet off your left
shoulder, make the downwind leg of your box pattern. The plane will pass right
to left 100 feet ahead of you and 40 feet high. It is 40 seconds until landing.
Fly downwind for 70 feet and turn left 90 degrees. Hold this course for 100
feet and turn left 90 degrees. The plane is now about 15 feet high, 45 feet
from the pin and headed straight for it. Adjust your glide to pass about a foot
over the pin. When the plane is about five feet short of the pin open full
spoilers. The plane will hit the ground a couple feet short of the pin and
slide to a 100 point lan
6.0 Tools
6.1 Necessities
The following list of tools is pretty much required to construct a built-up
model glider from a kit. If your budget is not so tight, you would do well to
buy some additional tools from the next section.
Exacto knife or single edge razor blades - For cutting, whittling, etc.
Exacto Razor saw - For cutting heavier woods like spruce.
Thin CA - For gluing most anything (especially fingers!).
Five minute epoxy - When you need a slow bond.
Thirty minute epoxy - When you need a really slow bond (joiner boxes).
Clothespins converted to clamps - Remove each stick and put it back into the
spring so the flat sides are adjacent. Useful for many clamping chores.
Wax paper - Epoxy and CA will not bond to this. Use it to protect things.
Baking soda - Great for filling gaps when used with CA. See section 2.6.1
Pencil - You get to figure this one out.
Selection of small screwdrivers - For attaching control horns, etc.
Rubber bands - More clamping devices.
Needle-nose pliers - Almost as useful as the Exacto knife.
Sandpaper & t-stock sanding bar - Makes a great sanding block.
Vasoline - Prevents gluing, also lubricates joints.
T-pins - For holding your plane down during construction.
2" wide tape - Use your imagination. Also good for patching holes in
Monokote.
6.2 The well equipped workshop
Dremel tool w/attachments - Once you start using this, you'll wonder how you
got by without it.
Set of small files - For trimming to an exact fit.
6" steel ruler - Great for measuring lengths as well as measuring out baking
soda.
Masking tape - For writing on or taping where you want to remove the tape
later.
[The ideal workshop] Lots and lots and lots of electrical outlets. Never
enough. Don't need many circuits, just lots of places to plug in. Where you are
going to put your work bench, put the plugs low, and build the bench with
receptacles at the front, so that your Dremel tool cord doesn't pull your new
model onto the floor. Just plug your bench into a receptacle.
Lots of light. Probably 4 4-foot 2-lamp fixtures with Daylight or Full Spectrum
lamps should be close. The Daylight and Full Spectrum lamps will give a more
realistic view of colors, as compared to sunlight. Cool White (the common lamp
color) can give some strange results when you get the model outside. Check with
the cosmetics dept. of a dept. store for horror stories of mismatching makeup
or clothes before these colors of lamps were available.
Put the fixtures near the bench near the wall, otherwise you will be working in
your own shadow all the time. Paint the walls and ceiling with *gloss* white
paint to reflect as much light as possible. No use letting it absorb into the
walls where it doesn't do any good.
Consider a large (4' x 8') bench in the middle of the room. A friend of mine
did that, and it seemed very handy. He could have a wing going on one side, and
a fuselage going on the other side, with supplies & tools in the middle. He
used a sheet of sign makers plywood as a surface---it has a finished primed
surface that is dead flat. A little pricey, but beautiful to work on. He built
the framework underneath with 2X6 lumber to support the surface, and put a 1/2"
ply shelf on the braces underneath.[13]
For a building surface, I currently use a large 1" (they also make thicker...)
piece of dense particle board and I support it every 18" with a 4x4. This gives
me a sturdy table. In a small shop I built in my cabin, I used a left-over
2x6x24" glue lam beam. This gives about the most sturdy building table I have
ever seen. I have a left over 20 foot piece for my new shop...
For a pinning board, I have used with great success those dropped ceiling
panels as are used in large office buildings. I use the large size which are
2x4 feet and can be found with a smooth white finished side. They come in 10
packs for about $15 and as such can easily be replaced. One of my friends uses
the same ceiling panels and has built his bench so that one drops in and
provides a much larger area around the pinning area for added support. I like
being able to throw one away after it's truly cut-up...
If you do any vac-bagging, a big key is to make sure the table is absolutely
level![40]
6.3 Field box
Your field box is a workshop with a handle. It will hold your transmitter, all
the stuff you need to put your plane together, and a selection of tools and
supplies for quick field repairs. You might even put your lunch in it.
Buy a fishing tackle box or toolbox. It should be large enough to put your
transmitter in. Lots of drawers or subdividers is an advantage. Add all of the
small tools from the `necessities' list. Also, add:
Plastic grocery bag - to put over your transmitter when it starts to rain.
Sun blocker - `Cause sunburns hurt.
I'd add double-sided servo tape. Handy for lots of things -- servos, mounting
wings after a rear hold-down bolt breaks (don't ask)...
6.4 Altimeter watches
7.0 Materials & construction techniques
7.1 Glues
There are four types of glue commonly used in building model planes. Each has
advantages and disadvantages.
7.1.1 Aliphatic glues
These are organically derived glues. Elmer's or Titebond glue are common
examples. They are sometimes used in model building, but typically take several
hours to harden.
7.1.2 CA
Cyanoacrylate. This instant glue was originally developed to bond skin after
injury/surgery. It does that really well. It also bonds balsa wood really well.
For that matter, there isn't much this stuff won't bond to. CA comes in several
types:
Thin - Very low viscosity, cures in 5 - 15 seconds. This is what you will use
most of the time.
Thick- High viscosity, Cures in 30 - 120 seconds. Good for filling gaps, but
baking soda works better.
Foam friendly - Does not attack foam. Most CAs will dissolve foam. This stuff
doesn't. Takes a little longer to cure.
Odorless - Has no unpleasant odor. Takes a little longer to cure.
For those with type-A personalities, there is a kicker that can be sprayed on
CA which causes it to cure instantly - when five seconds isn't fast enough.
Kicked CA will bubble and get very hot. The resulting bond will be weaker than
an un-kicked bond.
CA must be stored with some care. Failure to do so causes the nozzle to clog
and the CA to harden prematurely. Before closing up a bottle, look through the
translucent nozzle and knock any drops of CA back into the bottle. Gently
squeeze out some air to confirm the nozzle is empty. Put the cap back on and
store it in the freezer. (It has been suggested that storage in the freezer is
a bad idea because of the condensation of moisture from the air inside the
bottle. I don't know about other areas, but it works well in dry Colorado.)
Don't buy the 2 ounce bottles unless you plan on using it quickly. They will
usually harden before you finish them.
7.1.2.1 Health concerns
Remember that CA was designed to glue your skin. That includes eyes, lips, etc.
It can burn you if it cures quickly. There is no way to remove it from fabric
(except with a knife/scissors). Handle with care. I've not heard of any
specific problems associated with breathing the vapors, but I can't believe it
does you any good. Work in well ventilated spaces and try not to breath the
vapors.[1]
7.1.3 Epoxy
Epoxy is created by combining a resin and hardener. Once mixed the compound
cures and hardens. Hardened epoxy creates an incredibly tough bond. The bond
will tolerate more flexing than CA, though it becomes more brittle with age.
When you buy epoxy you will find several varieties. The most common are 5
minute, 30 minute, and 2 hour epoxy. Most are mixed in a one-to-one ratio but
other ratios and times are available. The times listed are the working time of
the epoxy - how long you can push it around before it gets too hard to work
with. The time before you can handle your new construct is typically triple the
working time. The time before you the epoxy reaches 90% of its final strength
is about ten times the working time. Low temperatures and high humidity can
substantially extend these times.
Use 5-minute epoxy in those situations where CA does not give you enough time
to position the components being bonded. Use 30 minute or 2 hour epoxy for wing
joiner boxes. Use 2 hour (or longer) epoxy on bagged composite wings. In
general, the longer it takes the epoxy to cure, the stronger the resulting bond
will be. Epoxy has a very long shelf life, but takes longer to cure the older
it is.[1]
7.1.3.1 Health concerns
The latest issue of Epoxyworks (Gougeon Brothers, West Systems) had the
following warning:
"if used to clean epoxy from your skin, vinegar can promote overexposure to
epoxy and subsequent allergic reactions. Common household vinegars, both
distilled white and apple cider, contain 4 to 10% dilute acetic acid. They also
contain low percentages of alcohols and mineral salts. When applied to remove
epoxy, vinegar slightly dissolves it then penetrates the protective layers of
skin, carrying epoxy into your subdermal tissues. This increases the chance of
an allergic reaction, and may also increase the reaction's intensity. Any
wiping, rubbing or agitation of the contact area will likely worsen the
situation.
"You can safely use vinegar to clean your tools. You might also use it
occasionally to get epoxy off of your skin without much risk of health
problems. You'll further reduce the risk by gently washing with soap and warm
water after using vinegar this way.
"However, you shouldn't use vinegar to clean epoxy from your skin on a regular
basis. It's much safer to use a waterless skin cleanser or other
detergent-based products with a strong emulsifying action. These won't drive
epoxy into your sensitive subdermal tissues.
"Working clean and wearing protective clothing, such as gloves and long
sleeves, is the best way to reduce the need to expose your skin to any cleaning
agent in the first place."
Epoxyworks mentioned you can subscribe by filling out the subscription form at
the web site-- http:/www.cris.com/~gougeon.
7.1.4 Other
Various other `glues' are sometimes used with model building. Beware of RTV
which releases a gas that attacks electrical connections and components.
I use a glue very similar to Shoe Goo with great success: This is the Pacer
Zappa-Dappa-Goo. Its the same thing, I think, except that I think Pacer puts
more solvent in it (smells like MEK) It works great for putting in pushrod
cables, and servo trays. My Shoe Goo dried in the tube, so I had to pay
hobby-shop prices. I planted my new Ron Vann Laser after failure testing a
carbon-fiber wing-rod last Saturday. This "spot landing" was one where I had to
use a spade to dig out the safety nose, but the servos and cable housings
stayed intact. The flexibility is also greatly appreciated when the fuselage
expands and contracts at different rates depending on the different materials
used in the composite matrix. (Technobabble for the fiberglass getting longer
slower than the pushrod tube)
I know others who use silicone sealers with luck, but the Goo types of glues
are easier to manage because they are easily thinned. The flexibility makes it
really easy for putting in the tail-posts, tow-hook block, and other wooden
pieces.[14]
In response to your query regarding "GOO", there are a number of brand names
for basically the same product. "Shoe Goo" is one of the more popular brands.
It is marketed for use in repairing worn out tennis shoe soles. The particular
product that I use (because it is available in our large discount hardware
stores such as HomeBase, Home Depot, etc.) is "GOOP". It comes in a tube and is
available in different strengths (i.e. Household, Industrial). I am using the
Household Goop. GOOP is manufactured by ECLECTRIC PRODUCTS, INC. of Carson,
California.
The label says it contains "Tetrachloroethylene". I have no idea whether or not
that is the base ingredient. I only know that it works.[6]
7.2 Woods
Several types of wood are used in constructing model planes. The following
items were posted on RCSE.
Balsa has a high strength to weight to COST ratio. The strength to weight ratio
of balsa is one of the worst of any of the materials commonly used in model
building. Some median values for strength to weight for materials are:
Balsa: 0.14,
Spruce: 0.23,
Obechi: 0.32,
Kevlar in Epoxy: 0.40,
Uni S-glass in Epoxy: 0.79,
Uni Carbon in Epoxy: 1.0.
(Note that these are all relative strengths in comparison to Carbon)
The good thing about balsa is that the size of the member that you have to use
to get adequate strength usually will be thick or stout enough to avert
slenderness or buckling problems.
7.3 Fiberglass, Carbon Fiber & Kevlar
These three man-made materials are frequently used in more advanced sailplanes.
They are always held in place with epoxy. Some excerpts from RCSE:
<Anyone built a carbon or carbon reinforced fuselage and then put the Rx
aerial inside the fuselage?> griff@vesta.chch.planet.co.nz
Yes
<A friend is making such a fuse' and would like to install aerial
inside.>
Don't.
Carbon is not radio transparent and it will act like a Faraday cage and reduce
or eliminate the reception of the signal. I always take my aerial out close to
the towhook and tape it along the bottom of the fuselage. Leave about 250 mm
hanging loose so that if can flap around. On T-Tails it has been found to be a
good idea to run the end of the aerial up the front of the fin on the outside,
some have even extended the aerial to do this although this might entail a
retuning on the aerial input.
>From a structural viewpoint it is not really such a good idea to make a carbon
fuselage. The old saying is that "if it don't bend it will break", to a large
extent it is true for fuselages. Carbon makes a very stiff structure but stiff
structures are susceptible to shock loads such as hard landings, they can
shatter. So to make them strong enough you need to use more material than is
really necessary for the flight loads. It is far better to use carbon for
stiffening specific areas such as openings.
A better plan is to use Kevlar or any good Aramid material combined with an
inner and outer layer of thin glass cloth to allow post mold finishing. It is
radio transparent. Kevlar has great shock loading capabilities when combined
with a good Epoxy laminating resin. Do not use polyester it is too brittle to
accept the flexures that occur when landing. A kevlar fuselage is likely to be
lighter than an equivalent strength carbon version if you are careful.
Cloth choice is everything, go for a very tightly woven thin cloth, the holes
in a loose cloth have to be filled with resin and this is heavier. We have used
a super material for fuselages but it is almost impossible to get outside of
eastern Europe, this was called "Russian Kevlar" it is a chocolate brown colour
when wetted out, very tightly woven and thin.
Another tip is to understand your materials. Kevlar is hygroscopic, so it tends
to soak up atmospheric moisture. If you use a piece that has been lying around
for some time it will have a significant moisture content. The trick is to cut
your cloth to size for the mold and cook it at 100 degrees Centigrade for an
hour or so. Use it within a couple of hours of cooking and it sucks up resin
harder than a parched camel. It's even better if the cloth is hot as it goes
into the mold. You need less resin and the wetting out is much more effective.
If you have some scientific scales try weighing a piece of kevlar before and
after cooking.
The other thing is to understand the stress paths in the molding and tailor
your use of materials to cope with it, but that is a subject that would take a
very long time to cover.[9]
I have been a bit undecided about the use of carbon in fuselages and going by
the experiences for and against on the list, I felt it was time today to gain
some experience. After programming the fail-safe, I took a receiver, battery
and servo to the local fishing tackle shop and explained to the staff what I
wanted to do. (They are used to me buying Berkley Stainless leader for foam
cutting and other heavy duty connecting tackle and once expressed an interest
in my winch for shark fishing from the jetty) With no antenna on the trusty
Graupner MC20, I could walk about 50 metres before the fail-safe came on. (This
rather impressed me, especially as 52 metres would have been the center of a
main highway, and this was about 5:20pm on friday afternoon) I returned to the
shop and stuffed the receiver antenna down the first carbon fishing rod blank I
came to. As I went to walk out the door, not 2 metres from the transmitter, the
fail-safe came on! I found 4 different blanks of mainly carbon content and
tested each,
Torsional stiffness of a wing structure is critical for a flying wing. The
designer of your aircraft is correct in suggesting fiberglass instead of
kevlar.
Kevlar is a great material for most of our uses, its strength is very good.
But, the problem (or advantage, depending on how you look at it) with kevlar is
its relatively low elastic modulus. Compared to carbon fiber, kevlar will
"stretch" more for a given load than carbon fiber. That's why kevlar structures
are much more durable than carbon fiber or fiberglass structures. The
fiberglass elastic modulus is not as good as carbon fiber, but it is better
than kevlar.[15]
[Editors note] In the spring of 1996 a raging debate occurred on RCSE about the
relative merits of Kevlar and fiberglass fuselages. Frank Weston (WACO)
performed the following experiment.
The purpose of this test was to determine which material is superior for
construction of open size sailplane fuselages.
Two WACO BETA fuselages were constructed. These fuselages were as close to
identical as possible except one was constructed of 1.4 oz. plain weave glass,
one of 1.7 oz. plain weave Kevlar. West System 105 resin and 206 hardener were
used for both fuselages, and similar reinforcements and layup schedule were
used for both fuselages. Both fuselages were tested at a weight of 3 oz. The
length of the BETA fuselage is 49 inches.
The Torsion Test. A solid wooden plank was mounted to the fuselage at the
normal wing mount position. This plank was then clamped securely to a work
table. To counterbalance the weight of test apparatus at the tail, the nose of
the fuselage was prevented from rotating about the pitch axis, but was free to
rotate about the roll axis. A 15 inch lever arm was mounted at the normal tail
position. Weights were suspended from this arm, and the amount of twist at the
end of the lever was measured for each weight. Each fuselage was tested twice.
Results:
Torque in-oz. 37.5 75 112.5 150
avg glass twist 1.75 3.13 4.63 5.75
Kevlar twist 1.00 2.13 3.13 4
Conclusion: The glass fuselage twisted significantly more than the Kevlar
The Bend Test. Fuselages were suspended as for the torsion test. Weights were
suspended from the tail, and the displacement downward of the tail was
measured. Each fuselage was tested twice. Results:
Weight oz. 6 12 18 24 30
avg glass bend 0.25 0.57 0.9 1.13 1.38
avg Kevlar bend 0.13 0.25 0.5 0.75 0.88
Conclusion: The glass fuselage bent significantly more than the Kevlar
The Crush Test. Each fuselage was clamped firmly on it's side on the top of a
solid work table. Weights were placed on the fuselage in the area of greatest
diameter. The amount the fuselage crushed was measured.
Weight in oz. 64 128
glass crush 0.16 0.25
Kevlar crush 0.000 0.016
Conclusion: The glass fuselage was easier to crush than the Kevlar
The Crash Test. This test was conducted in two parts. For both parts, the
fuselages were loaded with lead to simulate flying weight of about 52 ounces. 4
oz. was mounted in the V-tail position, 18 oz. was mounted internally, and 24
oz. were mounted to a spar which served as a wing. The fuselage CG was in the
normal flying position.
For the first test, the fuselage was suspended at its CG from a tree limb about
20 feet high. The fuselage was suspended as a pendulum, and would strike the
ground at an angle of approximately 30 degrees when released. The fuselage was
released at about a 5 degree angle from true. Each fuselage was released at an
arc distance of 1,2,3,4,5,6,7, and 8 feet, and each distance was tested five
times. Results:
Neither fuselage suffered any damage.
Conclusion: Maryland sod is pretty soft this time of year, and it takes a
pretty hard crash to damage a fuselage.
For the second test, the fuselages were dropped vertically onto a thick doormat
over a concrete floor. Each fuselage was dropped five times from each height,
starting at 6 inches and increasing in 6 inch increments. Each fuselage was
dropped at a 5 degree angle from dead vertical. Results:
Neither fuselage suffered any damage until a height of two feet was reached. At
two feet, on the fifth drop the glass fuselage suffered slight damage to the
tail boom just forward of the V-tail. It was still flyable. On the first drop
from 2.5 feet, the glass fuselage failed at the wing mount, and forward of the
V-tail. It was un-flyable without repair. On the fifth drop from 2.5 feet, the
Kevlar fuselage was closely examined. The only damage evident was a little
crazing of the Kevlar/epoxy skin in the forward wing mount area. The test was
ended, and the Kevlar fuselage is still flyable.
Conclusion: A Kevlar fuselage is more crash worthy than a glass one,
particularly when landing vertically on carpeted concrete.
General Observations: It was obvious from the onset, that the glass fuselage
would be no match for the Kevlar. Just handling the fuselages would be enough
to convince an experienced pilot. The actual cost of the Kevlar fuselage is
about $16 more in terms of time and material. The glass fuselage was more
uncomfortable to construct due to fiberglass particles from sanding. WACO will
continue to offer 100% Kevlar fuselages and carbon reinforced Kevlar fuselages.
If a weight savings of 4 to 8 oz. in open size ships is significant to you, you
might want to try a Kevlar fuselage.[16]
>From a chart in the Aircraft Spruce & Specialty Co. catalog:
[45]
7.4 Built up construction
Reply to: RE>[RCSE] What is the lightest cover
Weight tip #1 Do not use an iron on covering with adhesive on it. With an open
structure wing you cary a lot of adhesive you will never use.
My personal preference is for transparent Micafilm from Coverite. Their
white
should be lighter than the colors. You need to brush an adhesive onto the
structure. I have had great results with Coverite's Balsarite, others recommend
water soluble Balsaloc. Maybe I have just gotten so high with balsarite that I
think I have done a good job. Micafilm is laminated film with thousands of
little fibers that make it all but tear-proof. A stick or twig that might
split monokote and create a long tear, will often only dent the Micafilm. It
also takes paint well for markings.
Here are some numbers that float about from time to time.
>From the article "Heat Shrinkable Coverings" by Lee Murray in the February 1988
issue of Model Aviation:
Brand Manufacturer Color Polymer Structure Weight
(oz./1000 in^2)
---------------------------------------------------------------------------------
S. Monokote Top Flite white PET oriented film 1.8
S. Monokote Top Flite opaque yellow PET oriented film 1.7
S. Monokote Top Flite trans. orange PET oriented film 1.3
Ultracote Goldberg white PET oriented film
2.3
Black Baron Coverite white PP "
" 1.3
Supercoat Sig white PP "
" 1.7
Supercoat Sig opaque red PP "
" 1.2
Supercoat Sig opaque yellow PP "
" 1.1
Supercoat Sig trans. red PP "
" 1.0
Indy RC film Indy RC opaque orange PP " "
1.0
Solarfilm --- opaque red PP "
" 1.2
SuperCoverite Coverite yellow PET fabric
2.1
Permagloss Coverite yellow PET coating/fabric 2.4
Fabrikote Top Flite red PET
fabric 1.5
Silkspun Coverite plain PET N/W fibers
2.1
Micafilm Coverite composite PET N/W fibers/film 0.8 use
Balsarite
--------------------------------------[17]
7.4.1 Advantages over composite construction
Built up planes are almost always less expensive than composite planes. Not
only because of the cost of the materials in the plane, but because of the
tools used to create it.
Repairing a built up plane is easier than repairing a composite plane. By the
same token, it is easier to modify an existing built up than an existing
composite.
7.5 Composite construction
There have been several answers to the question about foam wing
reinforcement posted recently. They have all correctly stated the
'proper' way to reinforce the structure of a wing under bending loads.
However there has been a slight lack of attention to the exact mechanism of
failure in sailplane wings. Premature wing failure usually can be divided into
two categories: failure due to poor wing construction (poor bonding of
structural components), and failure due to poor design.
The first mode can be eliminated by careful attention in the building
process. Making sure that composite materials are thoroughly saturated
by the matrix (epoxy) will create a MUCH stronger wing. Eliminating
voids where main structural components interface is another good
strategy. Skimping on the epoxy in critical areas can be disastrous.
The second major cause of premature wing failures is due to poor wing
design. Stress risers such as servo holes and spar termination points
are the cause of most of the wing failures that I have seen. A crack in
an ideal material creates a stress concentration factor of about six.
That is, the material is about six times weaker with a crack than
without, depending on the crack size this stress concentration factor
increases. This is basic 'Griffith's crack criterion' stuff. In our
case we do not have ideal materials, and our loads are not uniform, so
the intensity factor goes up even more! The moral is not to put any
holes in the wing in the most critical areas. Don Edberg did an article
several years ago where he found that the stress intensity goes down by
about 200% after the first 13 inches out from the root. This is the
MOST critical area of the wing DON'T PUT ANY HOLES IN THE FIRST FOOT OF
WING! And don't even think about ending a spar there!
A final area worth addressing is the nitty gritty of a wing failure.
When a beam (wing) bends, the top is under compression and the bottom
is under tension. The result is a shear stress. The wing skin/core/spar
interface is the location of almost all wing failures. It is very rare
to have a spar then skin fail. The shear at the interface will usually
manifest in a failure of the foam core surface. The foam is much weaker
in shear than the skin, thus it is the foam that fails resulting in a
delam-fold. This is the case in a stressed wing structure. In a spar
system, the spar/reinforcement/skin interface is critical. The
reinforcement must be an integral part of the spar. The failure mode is
usually at the reinforcement-spar interface. The spar material (wood or
composite) is usually weaker in shear than the skin or reinforcement or
bonding material. Thus like the stressed wing example the weakest link
fails, resulting in a fold. So the solution is to reinforce the weakest
part of the wing.
The big thing to remember is to reduce the number of stress risers.
Reinforce the top surface more than the bottom. I have always seen
wings fold on tow, rarely while performing a negative-G maneuver. And
make darned sure that the reinforcement is part of the spar, not
slightly off to the side or accidentally not glued to the spar.
I am about to start building a wing for a competition XC glider for a friend
who is short on building time right now. The wing span is about 150" and will
be constructed in three sections. The airfoil will be a 7012. Root chord is
about 11". The foam cores have been cut assuming a 1/16" balsa skin. For ease
of construction I would like to build the main panel without a traditional
fully penetrating wood spar, using glass and CF beneath the balsa skin for
strength.
My current plan is:
Wing Top:
1) a diamond of unidirectional CF, about 4" wide at the root, tapering to about
1" at each end of the panel (centered on the 25% MAC)
2) a diamond of bias weave glass, about 6" wide at the root, tapering to a
point about 3/4 of the distance from the root to the end of the panel in each
direction (centered on the 25% MAC)
3) a diamond of straight weave glass, about 10" wide at the root. tapering to a
point about 1/2 the distance from the root to the end of the panel in each
direction.
Wing Bottom:
1) a diamond of unidirectional CF, about 3" wide at the root, tapering to about
1" at each end of the panel (centered on the 25% MAC)
2) a diamond of bias weave glass, about 4" wide at the root, tapering to a
point about 3/4 of the distance from the root to the end of the panel in each
direction (centered on the 25% MAC)
3) a diamond of straight weave glass, about 10" wide at the root. tapering to a
point about 1/2 the distance from the root to the end of the panel in each
direction.
The tip panels will be joined with a short brass tube and wing rod with some
glass reinforcement on top and bottom of the joiner box.
This layup is based on SWAG's and TLAR! Is this too much? Is this not enough?
Does anyone have experience with this sort of layup on anything larger than a
HLG or sloper? I would appreciate and comments, suggestions, equations, etc. to
design this.[19]
I build XC ships to withstand nuclear attack, but by just about any building
standards your proposed layup is way under built. The tip panel joiner system
should be about as strong as a "medium strong" (11/32" steel) joiner on a 100"
plane. With no spar you need blue foam or (better) spyder foam. With CF over
blue foam, the following center section layup is probably strong enough. Note:
CF weight is about 5 oz./yard.
All over: 1 layer CF + 3/4 oz. skin coat glass.
Doubler: 4' wide (2' each side), full chord: 1 layer CF (taper the last
foot)
Tripler: 2' wide (1' each side), full chord: 1 layer CF (taper the last 6")
4-pler: 1' wide (6" each side), full chord: 1 layer CF (taper the last 3")
The layup above is strong enough if everything goes well. A manufacturing
defect (a gap between two core panels) caused a spectacular foldup on a very
hard launch. I don't think the overbuild is greater than a factor of 2.
The 1/16" balsa might have 1/2 the strength of 5 oz. CF (less absolute strength
by far, but thicker and resistant to buckling failure). You could probably run
a lighter layup of CF (3 oz. instead of 5 oz.) with the balsa skin, but the
blue foam or better is mandatory.
BTW, for doublers, etc., don't center them up at 25% of the MAC. Center them
over the fat point of the airfoil where they will do the most good.
XC planes take quite a beating way up there. In my experience, about half the
new planes that get trotted out with pride on contest day go home in a bag
after vaporizing at altitude. Be one of the other half.[20]
>Does anyone out there have any idea of what kind of layup to use on a
(light, <2 oz.) hand launch fuselage. I'll be using the lost foam method.
Also, since I heard that using acetone to dissolve the foam makes a sticky
mess, I will probably use a dremel router. Any ideas on this. Thanks;
> Mike Ziaskas, San
Diego
>
Don't worry about the "sticky mess". Any residue can be washed away with
lacquer thinner.
I use a layup consisting of 4oz cloth, then 8 stripes of carbon tow (about 1/4"
wide each), then 1.5 - 2oz kevlar.
Pre-preg the cloth by laying it out flat on waxed paper, applying epoxy with
squeegee, then covering with more waxed paper and squeegeeing away as much
epoxy as possible. This results in a high (near 50:50) glass:resin ratio. Peel
away the top layer of waxed paper and use the bottom layer as a carrier sheet
to position the cloth over the foam plug. Don't overlap the wrap more than
about 1/4". Use a squeegee to press the cloth against the plug and keep the
edges straight.
Lay the CF tow over the cloth spaced evenly around the circumference of the
section. Then wet out and lay the kevlar outer layer similar to the cloth
procedure. For a smooth finish, thin some epoxy about 30% with alcohol and add
microballoons until an enamel-paint consistency results (LOTS of microballons).
Paint it on (it'll want to sag, so keep rotating and brushing it until the
alcohol flashes off). Then sand until you just barely see fabric.
You won't get to 2 oz., but 3oz is achievable.[21]
Dean Morris wrote:
>1) Is this type of composite construction the exclusive domain of blue,
gray, and spider-foam, or can white foam be used effectively? <
White foam can be used quite effectively for most types of ship. I have built
ships ranging from a 13 oz. chuckies right up to 3m F3J ships using glass over
white foam. You do have to be careful about the amount of vacuum you use, and
also the thickness of mylar. Too much vacuum or mylar which is too thin will
result in slightly wavy (bumpy) surfaces, due to the bead structure, and
inconsistencies in foam density. Due to the lower density, you have to be very
careful when installing spars, etc., to avoid "hangar rash" on the cores.
Chuckies will be fine with 16 kg/sq.m foam (1 lb, I think), but larger ships
need 24kg (1.5lb) or even 32 kg(2 lb).
>2)In the case of Blue & Spider foam, is it really necessary to have a
vacuum pump capable of 18" of vacuum, or is my "aquarium" pump capable of
"getting the job done"? <
A smaller pump should be adequate for blue foam. Do a dry run using only a wing
core with mylar and breather, and see if the mylar pulls down tightly over the
LE of the wing. If it does that reasonably well, you should be OK. (btw I use
0.25 mm mylar.)
>3) Can someone please provide me with an idea of what weight of fiberglass
to use on HLG, 2-meter, and 3 meter size wings <
This is a difficult one. It depends on what foam you're using, what kind of
durability you want, etc. A few examples: Chuckie wings (1.5m span), 16 kg(1
lb) white foam, 2 tows of 12K carbon tow spar - 2 layers of 1 oz., (1 at 0
degrees, 1 at 45 degrees). 3 meter (F3J), 3 piece wing (very light layup): - 24
kg white foam, strong CF spar system, centre panel has 2 layers 3 oz. (1 at 0
deg. 1 at 45 deg) + 1 layer 1oz (pinhole control). Tips are 1 layer 3 oz. + 1
layer 1 oz.
>4) What are the primary advantages/disadvantages of this type of
construction over that of balsa or Obechi sheeted wings? <
IMHO - advantages: time, cost, less finishing work, lower weight (esp.
on chuckies). disadvantages: I'll let you know when I find
some;-)
7.5.1 Advantages over built up construction
7.6 Wing incidence
>I am trying to set up the incidence on the wings for my Shadow 120. This is
a typical ARF with presheeted wings, wing rod hole and incidence hole pre-set
in the wing, and the wing rod hole pre-drilled in fuse. My job is to drill two
matching incidence holes in the fuse. I tried it once and it came out wrong.
Yes, incidence is VERY important on 120 inch sailplanes since the thing had a
hard roll tendency which was difficult to correct. I am trying to correct the
situation and I am interested in some good hints on how the pro's set up these
small holes.
>thanks for any help.
>
>Joel
If you have one, a Robart incidence meter (glorified level) can be used for the
job. Otherwise you can make a sighting jig that will do the job.
1) Take the wings (off the fuse) and a short piece of 1/2" tubing or dowel.
Remove the incidence pins in the wing if possible.
2) Tape a 12" x 2" piece of thin cardboard, balsa, etc. to the wing root on
each side. As much of the thin sheet should stick up above the wing as
possible. You can cut some notches in the sheet to clear anything that will
stick out of the wing.
3) Put the wings together on the tubing or dowel (if you can get the wings
close together on the joiner rod you can use that).
4) Trim the top of the sheeting while the wing roots are correctly aligned. If
everything up to this point is straight, the top edge of the sheeting will line
up when the incidence in both wings is the same.
5) Install the wings on the fuse. Align the wings so that the root lines up
with the "airfoiled" part of the fuselage. Don't worry, it won't. Just split
the difference. (And yes, I know you can't see well because of the sheets.
Tough.)
6) Sight across the top of the sheets to verify that the guy who carved the
original plug for the fuselage needs a white tipped cane. Juggle things until
the sheets are aligned and the biggest misalignment with the fuse is near the
back and on the bottom (out of sight, out of mind).
7) Carefully mark the position of the wing. Fine pencil lines at several points
are accurate enough for this job.
8) Rip everything off and decide who gets moved. If possible, hog out the holes
in the root rib enough to allow the alignment pin to move enough. Then put in a
blob of epoxy, slide everything back together and wiggle it 'till you're happy
with the alignment. Wait for the glue to go off.
If you can't move the pin in the wing, just hog out the fuse holes and move the
receiver tube.
9) Go fly.[20]
This may sound difficult, but it is very easy to get an exact match between
wings every time. I have tried the Robart incidence meter, and I was not
satisfied with the alignment. It was too dependent on the flap position, this
is much less sensitive. I get much closer this way. I have used this on Synergy
91, Synergy III, Spectrum 2m, couple of home brew, and some Oly 650 (for my
kids).
The easiest method that I have used to set wing incidence is the following:
Overview: Using 2 arrow shafts strapped to the wings (one per wing), using the
arrow shafts as extensions of the mean chord of the wings, and then aligning
the arrow shafts.
1) Set one wing with alignment pin hole drilled and the alignment pin epoxied
into place. Use the wing saddle as a guide for getting it close. This wing is
the reference and it's alignment is done. Now, on the other side, glue the
alignment pin into the wing and drill out an oversized hole on the fuse
approximately where the alignment pin will need to be. Remember, the alignment
of the wing to the fuse is not as important as the alignment of the wings to
each other (assuming that the wing / fuse alignment is close).
2) Get 2 fiberglass arrow shafts and 2 #64 rubber bands. If the flaps have
already been cut out, then they need to be taped into place so that they will
not move into a cambered or reflex position. Place the arrow shafts about 8" to
10" out from the root on the bottom of the wing so that there is about 1" to 2"
of arrow shaft behind the flap and 10 to 15" of arrow shaft in the front. Use
the #64 rubberbands over the top of the wing to strap the arrow shafts to the
bottom of the wing. The arrow shaft should touch the bottom of the wing in 2
places. At the trailing edge and at the point of max thickness. If you need to
lower the arrow shaft (because it touches the bottom of the wing at 3 or 4
points), cut 2 small hard balsa blocks, and using them at the trailing edge to
shim the arrow shaft.
3) With the model resting on a table or some type of stand, you stand at the
wing tip of the non-aligned wing and sight from the front tip of one arrow
shaft to the front tip of the other. Twist the wing as necessary to align the
arrow shafts at the tips. If they are perfectly aligned, you will be able to
raise your point of view up a little and see the top edge of the second arrow
shaft as a constant width from the leading edge of the wing to the tip of the
arrows. If one arrow is up or down, then adjust the wing whose alignment pin
has not been set. If necessary, make the hole in the fuse more oval in the
direction that is needed.
4) When the alignment is to your satisfaction, pull the wing out far enough to
grease the alignment pin with Vasoline and put a piece of masking tape over the
hole in the fuse and another on the wing with the alignment pin sticking
through. Poke out the masking tape on the fuse to the same as the oversized
hole that you drilled out. Now mix up a batch of 5 min and add microballoons
until it is nice and thick, and spoon it into the hole in the fuse. Now join
the wings and RE-ALIGN to your satisfaction. This is the critical part. Now
sand bag the wings in place (or hold the whole assemble if you are patient, but
check the alignment every once and awhile), and when the epoxy is mostly set,
pull the wings out.
Paul Clark, SKY PILOT ONE, from Osaka, Japan commented in Digest #488 on the
importance of incidence to stability of RC sailplanes. Relative incidence of
the wing and tail, and CG location are complimentary attributes which together
control pitch stability. They have a chicken-egg relationship which cannot be
broken.
First some definitions: Incidence refers to the angle between a flight surface
and a somewhat arbitrary reference plane, typically called the "fuselage
reference plane". This horizontal plane is usually set up so that it is level
on the drafting board (or computer screen) in side view, and the fuselage is
drawn over it. A boat analog is the water line. A positive incidence angle is
always leading edge up.
Incidence angle may be specified in two ways. It is typical for modelers to
specify what I call "geometric" incidence. This uses the chord line of the
airfoil as the section reference line. The chord line connects the trailing and
leading edges (line of maximum length). Alternatively, there is what I call
"aerodynamic" incidence which uses the "zero lift line" as a section reference.
When the angle between the zero lift line and the freestream air is zero (angle
of attack = zero) there is zero lift. The zero lift line is above the chord
line for positively cambered airfoils. A pretty good rule of thumb is that this
angle is about one degree per percent camber. Thus the geometric angle of
attack of a 3% camber airfoil at zero lift is about minus 3 degrees. The
importance of this concept is that the effective incidence of different wings
can be compared even if they have different airfoils.
Notice that I have slipped in half a definition of angle of attack. This is the
angle between the section reference line and the flight path (in the case of
wings) or between the section reference line and the local flow in the case of
tails. Again, there is "geometric" and "aerodynamic" angles of attack. What is
nice about aerodynamic angle of attack is that all wings (of similar aspect
ratio) will make about the same lift coefficient at the same aerodynamic angle
of attack. A pretty good rule of thumb is that the wing will make 0.1 Cl per
degree of aerodynamic angle of attack.
The incidence of the wing controls only the angle of the fuselage in flight.
The "deck angle" (there's that boat thing again) is the angle of the fuselage
reference plane relative to the direction of flight. If a wing mounted at five
degrees of aero incidence is trimmed to fly at a Cl of 0.5, then the deck angle
will be about zero. If the aero incidence is zero, then the fuselage will be
nose up with an angle of plus five degrees, and so on. Typically, wing
incidence is set to give the lowest drag at the speed of interest.
Stabilizer incidence is set to trim (balance) the moments (torques) about the
CG. These moments arise mostly from the wing pitching moment and the CG
location compared to the wing aerodynamic center (typically taken as the
quarter chord of the mean aerodynamic chord). What counts in setting tail
incidence is the angle of the tail relative to the local airflow which is a
function of wing angle of attack. So what really matters is the angle between
the wing and tail, not the incidence of either one independently. This relative
angle is called "decalage". For instance, a given setup might require that the
tail be set at four degrees less incidence than the wing (four degrees of
decalage). If the wing is set at four degrees, then the tail is set at zero.
This plane will have a deck angle of about plus one degree at a Cl of 0.5. The
same plane could be modified so that the wing has an incidence of 10 degrees in
which case the tail would have to have an incidence of six degrees and the deck
angle would be minus
It is worth pointing out that moments generated by the wing and stabilizer both
increase as the speed squared, but the moment generated by the center of
gravity is constant (straight and level flight assumed).
A detailed discussion of CG location is beyond the scope of this note, but
suffice it to say that there is a CG location, called the "Neutral Point", at
which the aircraft is astable in straight and level flight. As the CG moves
forward, pitch stability increases. The degree of stability is often specified
by the distance of the CG is in front of the neutral point, in mean aerodynamic
chords. This is called "static margin". A static margin of 0.2 Cmac is typical,
although I'm sure many fly with less.
As the center of gravity moves forward with increasing stability, the download
on the tail increases (or lift diminishes) so that it must have a greater
negative angle of attack and less incidence.
So, perhaps it is clear (after all this) that increased pitch stability
requires increased decalage to trim the forward CG. But it can be looked at
from the opposite point of view as well: Increased decalage provides more
stability, but it requires a forward CG to trim the airplane!
Decalage can be adjusted in several ways. The wing can be shimmed to adjust its
incidence. The tail can be shimmed or adjusted as a whole to adjust incidence.
Lastly, all the fixed surfaces can be left alone and the elevator can simply be
retrimmed.
Perhaps this discussion also provides a better picture of pitch stability. If
you imagine the tail balancing the nose weight you can see that at high speeds
the tail wins and the plane pitches up. At low speeds the noseweight wins and
the plane pitches down. As the CG moves aft and decalage is reduced this effect
is diminished. When the CG reaches the neutral point, this effect is
extinguished and the plane is astable.
Also, if decalage is reduced in flight, the plane must speed up until the tail
can again balance the noseweight (down elevator trim increases speed).
Conversely, increased decalage slows the plane down until stab down force again
balances noseweight (up elevator trim decreases speed). [22]
7.7 Sheeting/covering wings
If you are building wings in which the flight loads are carried by spars, then
by far the simplest way to apply sheeting, and also foolproof, is to use
transfer tape. No clamping, weight, or vacuum is required. You just put the
tape on one side of a wing core, then peel off the backing. Press the leading
edge of the core against the sheeting. It will stick instantly. Then, take the
whole thing, sheeting side down, and roll it slowly into the appropriate wing
saddle so that the entire core is pressed firmly against the sheeting. Do that
for both sides of each wing. It's best to do the bottom surface first. Then,
trim the trailing edge and taper it properly so that the top sheeting will not
have to bend where it encounters the bottom sheeting. Before applying the top
sheeting, you will want to put transfer tape along the tapered portion of the
trailing edge, as well as on the core. If you want to reinforce the trailing
edge/control surfaces you can apply light (0.5 - 0.75 oz.) fiberglass, etc. on
the outside a
You can order transfer tape from Dodgson Designs in Bothell, Washington, near
Seattle. Email: dodgsonb@eskimo.com.
By the way, I have built quite a few vacuum bagged wings, both wood sheeted,
and skinned with fiberglass/epoxy. I like this method of construction, but it
is messy and does take more time and equipment/supplies than using transfer
tape. You do get a stiffer wing than when using transfer tape, but I doubt that
it is much, if any, stronger. Ten thousand Windsongs, Lovesongs, Sabers,
Anthems, Camanos, Pixys and Pivots can't be wrong![23]
Transfer tape is the method of wing skin attachment that Bob Dodgson has been
using for about 10 years or more. It is 3M product #924 and we use the 3/4"
width. You can get it at framing shops, office supplies etc. I wouldn't use
anything else after getting used to this stuff. It is a double sided adhesive
that has a paper backing on it. You apply it sticky side down and then peel off
the paper. The method I use is to put one strip across the LE and TE and peel
the paper off. Then starting at the TE apply strips full span not more than an
1/8th of an inch apart work from root to tip and when you approach the LE you
will overlap it until the whole panel is done. The while the backing is still
on (except for LE and TE) I take a soft cloth and rub the whole thing down and
then just peel off all the backing. The trick is to use a dust buster and go
over the skin and foam core first to remove dust. You will get a strong bond!
Then you just lay your skin on starting at the LE. Have your wing cradle on a
flat sur
Finishing sheeted wings without using plastic heat-shrink coverings can mean
savings in cost, weight, and time. One decision is how to color the lower
surface of the wing to improve visibility. A method I've used with success is
epoxy and colored tissue paper. If you're sheeting wings you most likely
already have laminating epoxy and numerous colored tissues are available
through artist supply stores and card shops. A dollar goes a long way when it
comes to tissue paper.
Cut the colored tissue of choice to the planform you want to cover. Some of the
folds and wrinkles can be removed from the tissue paper ahead of time using an
iron. Pour out a line of epoxy spanwise onto the surface, then overlay the
tissue. Wet out the tissue using an old credit card or a scraper, removing as
much of the epoxy as possible. It has been my experience that the tissue is a
bit easier to position once there is a little epoxy on it. Make sure that the
epoxy has fully penetrated all of the tissue paper and that the paper is flat
over the entire surface. Use the scraper to smooth out any wrinkles and move
out any air bubbles, especially near the edges of the paper.
Keep in mind that the color of the tissue will darken from the epoxy. Because
of the fibrous nature of tissue paper it is translucent such that some of the
imperfection in your sheeting may show through. The finished surface is also
slightly rough. I'll leave it to the aerodynamics experts to debate whether
this is an advantage or a disadvantage. Also, if you used several colors of
tissue you may want to make separate pots of epoxy. As you scrape away the
excess epoxy some of the fibers are pulled up and will slightly color the
residual epoxy.
Let the epoxy fully cure and you will have a durable colored surface that is
cheap, easy and fast and to apply, and effective. What else do you want?[19]
7.8 Hinges
You might try arrow shaft hinges. They operate smoothly, are strong, and cause
only small disturbances to the air stream. Their disadvantages are they are a
little heavy and more difficult to install. I have only used them for flaps but
they should work fine for any control surface with up to +/- 90 degrees
deflection.
Go to an archery store and buy two aluminum arrow shafts (per hinge). One arrow
shaft should fit nicely inside the other with no slop or play. The inner shaft
should slide and rotate smoothly. You can probably buy the arrows from the
discount bin since you're going to remove any feathers or tips anyway. Cut a
small slot every 10 - 15 cm along the outer shaft. The slot should cover an arc
of about 100 degrees for a 90 degree hinge. The slots should all cover the same
arc (that will make more sense later). The slot should be as wide as the screws
used in the next step. Slide the inner shaft into the outer shaft. Carefully
drill pilot holes into the inner shaft through the slots in the outer shaft.
All the holes should line up with each other. Screw in sheet metal screws into
the holes. They should stick out about 6-8mm. At this point the hinge action
should be obvious. Cut the control surface away from the wing so that the wing
is slightly thicker at the cut than the outer shaft. Dig out a little foam so
the h
I know there are as many opinions about control surface hinges as there are
people reading this e-mail.
I have searched high and low for a good hinge tape that works on all of my
planes. While the stuff sold by Airtronics and Charlie Richardson is great, I
have a problem paying $1 to $2 a foot for this stuff.
The best tape I've found is 3M 845 Book Tape (3M P/N 3M845-15). This stuff is a
1.5" wide, mylar based tape that will stick forever. What's even better is it
cost about $.09 a foot. I use one strip on the top of the wing only and have
never had a problem with it pealing or cracking.[25]
7.9 Spars
As Don Edberg already pointed out, carbon fiber is NOT bad in compression. Its
actually very good in both compression and tension. The problem with carbon
fiber is in the way it is used. Because it is so strong, you can conceivably
use very little carbon fiber to have seemingly adequate compression or tension
strength in a structure. But, because you have so little material, the
structure will suffer from buckling in compression due to the slenderness of
the carbon fiber member (usually a layer). So you have to use a lot more of the
expensive carbon fiber layers to get adequate resistance to buckling in
compression. You might as well use fiberglass on the compression face of the
member since you have to have a thicker layer. Another way around this carbon
buckling problem is to adhere the carbon to another thicker member like wood
sheeting or spars or even more fiberglass. The problem you then need to watch
out for is strain incompatibility in the composite structure. You generally
don't need to worry about
Ron B Cheroske is getting nearest to the point. The problem is that you are
looking at it from the material strength rather than the structural viewpoint.
The fact that carbon is strongest under tension is of itself irrelevant, its
the application that determines the usage.
The top spar is always under compression and the lower one is under tension. Be
careful here because the term top only has meaning for a given loading
direction. The shear web is there to prevent the top spar buckling, some form
of shear web for at least some part of the span is necessary. Now materials
under compression usually perform worse than those under tension, so much so
that you can use 33% or 25% of the top spar material for the bottom spar. For
heavy winch towing where the zoom launch puts a substantial negative load on
the wing I always use about 50% for the bottom spar.
Carbon actually has poorer compressive strength than glass so glass could be
used instead. The penalty however may be extra weight, although this is likely
to be minor in a model. The other problem is that it is better to use materials
that are compatible with each other with temperature change, so carbon top and
bottom is probably the best idea. The shear web can be eliminated if the carbon
spar cap is wide, an inch or so, and you are out beyond 50% of the half span,
the load has dropped off to about a third or less of the root load.
I have heard of people suggesting that the wing can be strengthened by beefing
up the bottom surface, it ain't so, wings usually fail at the end of the joiner
or somewhere towards the wing root due to stress risers and top spar failure.
Strengthening the bottom surface may actually make the situation worse and is
heavier than reinforcing the top surface
Have a chat to a stress engineer, (o.k. most of us married one) and ask about
cantilever beams. The field is well understood and easy to understand, there
really should not be any myths or misinformation about this area.
Alternatively, blow your mind and read Ferdi Gales structures book, B2
Streamlines carry it.[9]
Forget the COM, Moment of Inertia, and all them great formulae... Let's think
conceptually here. The compressive force in the top spar must equal the tension
force in the bottom spar. Either that, or the wing will fly off of the
fuselage, or crush the fuselage. For all of you nitpickers out there, this
assumes that the spar carries all bending loads... I add material to the bottom
spar, and I've reduced the stress on the bottom spar for a given bending
moment, but did not change the stress on the top spar (the force on the top
spar is unchanged with the same bending moment and spar depth). Of course, what
I did do, is increase the stiffness of the spar. If the failure is a
compressive failure (almost all model wing failures are...) the wing will fail
at a smaller flex due to the increased stiffness (use COM and Moment of Inertia
here...). If I increase the spar depth, the forces decrease for a given wing
bending moment. Of course, the converse is true, which is why skinny wings have
big spar caps.
Hidden in the above is a hint, which I will now spell out clearly. For a plane
that sees mostly positive g's, use more material on the top spar cap than the
bottom. You will be happy that you did.[37]
Joe Wurts is correct about the effects of changing only one spar cap not
changing the stress in the other. Here is why.
--+---------------------+
: --> Fs |
--+---------------------+
: |
: h1 |
: |
----+--- Neutral Axis |
: |
h2 : |
-+----------------------+
Fs <-- : |
-+----------------------+
: ^
: L | Fv
This is a simple case to illustrate the principles involved. A vertical force,
Fv, is applied at distance L from the plane at which we want to calculate the
loads in the spar caps. The tension and compression LOADS (not STRESSES) must
be equal because there is no spanwise load applied and forces must balance in
the spanwise direction. There will be vertical shear forces in the spar caps to
resist Fv, but we will not worry about them now.
Assume no thickness for the spar caps so that
h1 + h2 = t = thickness of the wing
The moment balance equation becomes
M = L * Fv = h1 * Fs + h2 * fs = Fs (h1 + h2) = Fs * t
Thus, the loads in the spar caps are totally independent of the location of the
neutral axis. If you increase the cross sectional area of one of the spar caps,
the neutral axis will move closer to it, but the load will stay the same. The
STRESS in the unchanged cap will remain constant, while the stress in the
thicker cap will decrease. Increasing the overall thickness of the wing will
reduce the loads in both spar caps, but changing one of the spar caps will not
affect the load in the other. This analysis is valid for situations where the
thickness of the spar caps is small compared to the overall thickness of the
wing.
For homogeneous materials (i.e. solid spruce spars like are used on a lot of
homebuilt aircraft), the failure mode will usually be a tension failure on
whichever surface is in tension. For structures with long skinny spars, you
generally see a buckling failure in the spar loaded in compression. The
function of shear webs is to prevent the buckling. Making the spar that will be
loaded in compression thicker increases its moment of inertia and makes it more
resistant to buckling.
Regarding Joe's comment about the stiffness of the wing, if you recognize that
the elongation of the unmodified spar cap will be the same, the greater
distance the neutral axis means that you will get a larger radius of curvature
and the tip will deflect less. Isn't it great when you can actually find a set
of equations the describe what you KNOW has to happen?[28]
I think that I've opened a can of worms on the spar cap issue, that has evolved
to bagged wing stuff. i.e., what is the best lay-up on a bagged wing?
For simplicity, I'll not mix different stiffness materials. That is, no partial
glass/carbon lay-ups. From numbers and experiment, the best lay-up on a
strength/weight standpoint is with the upper surface being 2-2.5 times thicker
than the lower surface. This is highly dependent on the camber and thickness
used. The sample for the above is with an Eppler 374 airfoil. This is not the
best stiffness/weight, but the best from a most bending moment in the positive
g situation. A further caveat is that the foam used is useful from a buckling
stiffness perspective, in other words, no white foam. My very first vacuum
bagged wing had white foam and folded on about its fourth launch. One wing
folded over the other, and it fluttered to the ground. When I got to it and
picked it up, it looked entirely undamaged, as the wing flopped back into place
and the skin was unbroken![37]
It's interesting that the original opening of this thread had to do with the
reinforcement of spruce spars with carbon fiber on the bottom surface. I guess
there aren't many sailplane folks in California who remember that there are
still people who use spruce spars in built up wings - to which my tests are
indeed directly applicable.
Since my original tests (run some years ago) had to do with strengthening of
spruce spars, I knew that a thin layer of carbon tow on the bottom of the spar
increased its breaking strength by about 30% (in the tests I ran). I even know
why and how it strengthens it. I was surprised when knowledgeable people
quickly resoponded to the original post - saying that the Cf didn't strengthen
the spruce spar.
In my do-it-yourself test, the foam only takes the place of the spruce of the
original post. The net effect of reinforcing a more flexible material (foam or
wood) with a stiff material (CF or strapping tape) on the tension side, is
certainly relevant to wings where wood spars carry most of the loads - whether
they have foam cores or not. Since people in areas other than California do use
spruce spars, and even fly sometimes even with built-up wings, I thought the
information might be valuable to them - particularly since some others had told
them otherwise. [38]
Herk Stokely is indeed correct that reinforcement of the lower spar cap of a
built up wooden spar will increase the strength of the spar system. It does
this by lowering the maximum stress in both the upper and lower caps, for a
given bending moment.
When the spar caps (or skin) is very thin compared to the depth of the spar (as
in composite skinned foam wings) the loads in the upper and lower caps must be
the same in magnitude. The caps function basically in pure tension or
compression. When the spar caps are properly sized they both operate at the
same fraction of their failure stress - that is, they fail at the same time.
When one spar cap is strengthened without significant thickening the load on
the other cap is unchanged and the failure load is unimproved. However, when
the caps are thick compared to the overall depth of the spar (as in a built-up
spruce spar) the story is different. In this case the spar caps are operating
both in tension and compression as well as in bending. By reinforcing one cap,
its independent bending stiffness is increased and this slightly unloads the
other cap at a given bending moment.
I have run some sample cases. Assume that the overall depth of the spar is 1.0
inch; that the bending moment applied is 200 in-lb; and that carbon fiber is 10
times as stiff as spruce:
1. Spruce spar caps 1/4 inch square top and bottom. This symmetrical
arrangement has a maximum compression stress in the outermost upper fiber of
the upper cap of 5486 PSI, and a maximum tension stress in the outermost lower
fiber also of 5486 PSI.
2. Upper cap of 1/4 inch square spruce. Lower cap of 1/2 inch wide by 1/4 inch
deep spruce. The neutral axis is 1/3 inch up from the bottom. The maximum
compression stress is reduced to 5389 PSI, a 1.8% reduction compared to case 1
above. The maximum tension stress is reduced to 2695 PSI, a 51% reduction.
3. Upper and lower caps of 1/4 square spruce, but the lower cap is reinforced
on the lower side with 0.060 inch of carbon fiber, 1/4 inch wide. The neutral
axis is only 0.257 inches up from the bottom. This results in a maximum
compression stress in the upper cap of 4543 PSI, a 17% reduction compared to
case 1. The maximum stress in the lower wood cap is 1207 PSI, a 78% reduction.
The maximum stress in the carbon cap is 15,740 PSI.
>From these examples it is clear that reinforcing one spar cap will reduce the
stress in both caps, but the biggest effect by far is on the cap which is
reinforced. Effects on the other cap are modest. [22]
7.10 Pivots, bell cranks, and control horns
[Installing a pivot] The problem definitely lies in the "pivot-support
structure". If properly done, you should have very little, if any slop. Without
going into the why's of the slop in your pivot-support structure, let me tell
you how I resolved the problem.
First you should understand that I have invented very few things in my life and
the few things I did invent I later found out someone had the audacity to
improve on my invention prior to my inventing it. What I am about to share with
you is something I learned from one of the sages in our club. Instead of
shaving the brass pivot rod tube flush with the vertical stab, allow about a
1/16" to extend on either side of the stab. Once you have the horizontal stab
positioned correctly, tack the pivot tube with CA (be sure to rough up, with
sandpaper, only that section of the pivot tube that will be glued - the
exterior 1/8" of both ends). Be careful not to have the CA run down the tube
particularly on the outside as it will freeze the bell crank to the pivot tube.
If some CA gets on the inside you can always clear it with the proper sized
drill bit. Now that you have the pivot tube tacked, simply use some 5-minute
epoxy to form a fillet around the pivot tube one side at a time. Make certain
that the vertical stab a
Since I began using this technique, I have not had a single problem with a
"floating" stabulator (God forbid I should say "flying stab"). BTW, it will be
necessary for you to bevel the area around the pivot rod tube of each stab in
order to get a nice clean fit between the stabulator and the vertical stab. If
the brass pivot rod tube is already installed in the stabulator, simply glue a
1/16" or thicker, if required, balsa shim onto the root rib and sand flush with
the airfoil. Locate and drill the holes for the pivot rod and the locator pin
and then bevel the area around the pivot rod tube -- I use a counter-sink bit
and rotate it by hand.[6]
7.11 Labels
Sweet and simple...I created what I wanted to have on the decal in my favorite
word processor (MS word) with whatever style print appealed to me, and printed
it out on the laser printer. I then took standard clear plastic package tape
(like they use for UPS packages, etc. This brand name happens to be 3M Highland
3710 tape) and laid down a strip over the printing. Rub it on nice and solid,
then cut out what you want to use. Soak it in water (articles recommend no more
than 3 minutes...I found it didn't make much difference if you went longer. Let
one soak for 30 minutes w/out difficulty), then just 'rub' the paper backing
with your finger until all the paper rubs off. The actual print will be
embossed in the tape. Once the tape dries, the adhesion quality returns, and
you can simply tape it on your plane/radio/whatever-where ever you want. Works
pretty slick, and is low-cost.[26]
7.12 Mixers
From: Vince Mitchell
Is there a way to mechanically mix a v-tail for a skeeter without compromising
too much weight, or $?
-------------------------------------
There sure is. I have used a simple sliding tray for years and have never had a
problem. The gist of it goes like this.
Servo #1 is hard mounted in fuse. A second servo is mounted such that the fixed
servo #1 can slide it back and forth in the fuse. A pushrod runs from each side
of the sliding servo to the tail surfaces. Thus when you ask for elevator, #1
slides #2 back and forth, moving the tail surfaces in unison. When you ask for
rudder, #2 rotates, pushing one pushrod and pulling the second. The tail
surfaces now operate opposite each other affecting rudder control.
As for the mounting of the sliding servo, I have always used small scraps of
servo rails glued to short sections of roughed up outer pushrod sleeves. These
slide on sections of inner rod, mounted to the fuse via light balsa bulkheads,
usually half height or less. Remember that in a hard landing the shock of servo
#2 is taken by the mounting and gear train of servo #1. Thus the mounting of #2
does not need to be bomb proof. To save some complexity and weight, trim the
mounting tabs from a mini servo and superglue the two scraps of outer nyrod
right to the case.[17]
This does work fine, there are only 2 problems. 1 mechanical slop in the
linkages and tray (chopper ball links should stop this). Secondly if (when) you
crunch it the elevator servo has to try and stop the mass of the rudder servo,
a guaranteed recipe for stripped gears.
Dubro make a servo top rocking mixer (for choppers?) that gets round this,
however there is some interaction of channels at full throw, it's not too bad
though.[27]
Bill Kournikakis had a question about inexpensive electronic mixers, so I
thought it appropriate to attach below my description of one, which I have used
successfully in two applications and think well worth describing here.
There is a clever little device that I recently bought, which can perform a
variety of interesting electronic functions of use in inexpensive RC
sailplanes.
The device is called a "Digital Aircraft Doohickey", or D.A.D., and was
reviewed in the 11/93 Model Airplane News. It sells for $40 from Hobby Supply
South, 5060 Glade Road, Acworth, GA 30101, (404) 974-0843.
The D.A.D has four modes of operation, set by toggling a pair of small DIP
switches on one end of the device. Note that these four modes are all mutually
exclusive, i.e., only one can be selected at a time.
- master/slave mixing of two channels
- elevon, V-tail, flapperon mixing
- ATV and/or exponential servo response
- servo pacing (movement slowdown)
The amount of mixing, etc. is further defined by toggling one or more of six
remaining DIP switches on the device, making it a very flexible unit indeed. It
measures 1.7" x 1.1" x .7", and weighs all of .6 ounces. The current draw is
not specified, but it claims to be "low power". There is no obvious high
current component visible on the device (LED's, etc.), and my guess is that it
draws only a few mA. It is accompanied by a 10-page user's manual, which
clearly describes how the device is employed in all of its modes.
I have used the device to mix in down elevator with flap deployment on a 2M
floater, and have also used it to perform V-tail mixing in an HLG. It seems to
work well, and I wouldn't hesitate to recommend it.[49]
If you want to use a mixer for 2 channels only and don't want to spend the $
for a new radio. Try either a Christy (sp?) mixer from ACE at your local hobby
shop or the Quillen mixer from
Quillen Engineering
561 North, 750 West
Hobart Indiana 46342-9438
The Quillen mixer was a construction article in the Dec '94 & Jan '95 RCM's
and it allows for old (upgraded RF) radios, new radios, and mixing for 25%
flaps, 50% flaps, 50% mixer and 100% mixer using a microcontroller to do the
mixing. Art Quillen sells these in various forms of completion anywhere from
just the controller program on disk for $5 all the way to a complete assembled
unit (less connectors) for $29 ('95 prices). I built my first one from an
unassembled kit and loved it. I have also built several more from scratch and
they work out great.
This may help if you are limited in budget and do not need extravagant
computerized functions. It will definitely not help if you have some money
burning a hole in your pocket or have already had your heart set on taking the
plunge.[50]
8.0 Contests
8.1 Introduction
8.2 Contest directors (CDs)
8.3 Thermal Duration
8.3.1 Launch order/windows
8.3.2 Pop-offs
8.3.3 Landing circles
8.3.4 Timers
8.4 Slope
8.4.1 Speed
8.5 Scoring
9.0 Glossary
All definitions by [1] unless noted
otherwise.
ARF
Almost Ready to Fly - A kit that requires very little assembly. ARFs are
generally considered poor flyers.
Accelerator
A chemical which causes CA glues to cure almost instantly. Note that
accelerator (a.k.a. kicker) often causes the CA to boil resulting in a weaker
bond. The combination of thin CA and accelerator gets very hot very quickly. It
can smoke, scorch balsa, and cause second degree burns. See section 7.1.2
Ailerons
Bill Swingle asked about rules of thumb regarding aileron size/deflection. The
following information is from AEROSPACE VEHICLE DESIGN by K. D. Wood and THEORY
OF WING SECTIONS by Abbot & Von Doenhoff. These are college texts I used
back in the 60's & 70's. The K. D. Wood book in particular is just full of
charts and rules of thumb and is not terribly technical, so it might be of
interest to modelers. Unfortunately, it doesn't have airfoil data for any of
the modern sections.
Abbot & Von Doenhoff present data for flapped airfoils (you can consider
ailerons to be flaps that move in opposite directions) that shows the section
lift increasing even up to 70 degrees deflections. However, drag starts rising
significantly beyond about 30 degrees. For ailerons, the drag is probably a
killer. 30 degrees is probably reasonable, but I seem to remember that the
Cessna 150 had 45 degrees up and 30 degrees down, so if you use aileron
differential, the up aileron could easily go beyond 30.
K. D. Wood's book give some general ranges of the control surface sizes and
deflections for full scale aircraft.
Ailerons Rudder
Elevator
Fraction of wing area .09 - .10 .075 - .085 .16 - .20
Fraction of local chord .18 - .29 .50 - .60 .50 - .55 *
Deflection in degrees 15 - 25 15 - 30 10 - 30
* He also notes that elevators as small as .25 chord can be sufficient for
"high speed designs"
A word of caution: this is what works for full scale aircraft. Low speed
designs tend toward larger control surfaces and our application is definitely
low speed. Also, the Reynolds number effect is going to get us. My advice is to
look at models that fly well and copy them. That's what the big guys do. The
Cessna 170 was a scaled up 140. The 180 was a 170 with a bigger engine and a
bit more cabin room. The 172 and 182 were the 170 and 180 with a nose wheel.
The 150 was a 2/3 size 172....etc., etc. The Cardinal was the first significant
departure from this family tree in ages.[28]
Airfoil
There are hundreds of different documented airfoils. In addition, there are
thousands of minor tweaks people make to the documented airfoils which can
radically change their flight characteristics. Each airfoil flies differently.
Most are named after their inventor. Some of the more popular airfoils are:
Clark-Y: flat bottomed, flies ok, old design, easy to build.
RG-15: flies fast, Medium age design
SD7037: Flies medium fast - wide speed range, new design.
E3021: Medium age design, a tad slow but good all around.
Each design has advantages and disadvantages. If you want an in depth answer,
get SoarTech #8 (someone on this exchange sells it). Until you start designing
or modifying others designs none of this matters. Simply ask for a good
plane.
Alphabet soup
F3B, F3J, etc.
Aspect ratio (AR)
A few days ago I sent out a critical reply to a discussion on aspect ratios. I
did not however provide any insight or answers. I apologize and will make
amends now. Many people have asked for value of the best AR, instead of
technical jargon. So I wrote a program that looks at all of the drag components
and optimizes AR for a Maximum L/D condition. NOTE: The optimum AR depends
highly on flight condition (High lift, low lift etc.), so I picked max L/D as a
good overall optimization point. First a quick discussion on the optimization
process, (without long
equations) Cd=Cdp+Cd(vortex)+Cd(lift dependent viscous), Where Cdp is the
parasite drag and is a function of (Re#, wing thickness, and skin friction
coefficient). Cd (vortex) is the inviscid vortex drag and is a function of
(lift coefficient, Aspect Ratio and inviscid wing efficiency (e inv)). The Last
term is the lift dependent drag coefficient and is a function of (Cdp and lift
coefficient) For best L/D Cdp=Cd(vortex)+Cd(lift dependent) (a fact, trust me).
Combining these equations and balancing RE# effects with AR effects, an optimum
AR can be determined.
Here are some results.
Starting assumptions: Velocity=35ft/s, Average chord =8", e inv = 0.98,
Weight =6 lbs.
Results: OPTIMUM AR =12.5, corresponds to 100" span
NOTE: overall wing efficiency at this condition (e = Oswalds efficiency factor)
is 0.8
Using the same method and calculating optimum AR for a full-size glider
Starting assumptions: Velocity = 90ft/s, Average Chord =4 ft., weight =1000# (I
made these numbers up, I don't know how accurate they are) Results: Optimum AR
= 25, wing efficiency =0.74
These results clearly indicate that as RE# decreases, optimum AR also
decreases, which is why Full-size AR are not efficient at model RE#'s. Also
wing efficiency decreases as AR increases, due to viscous effects. These last
two facts are what I previously posted without the explanation. NOTE: These are
approximate values, I used numerical CD methods to approximate the drag
components. Accuracy could be improved by using wind tunnel drag data for your
specific airfoil. (If you have the data available at your desired RE#) Well I
hope this helps. If anyone would like a better explanation and the governing
and optimizing equations, then e-mail me your mailing address, and I will be
glad to send it to you. So why believe me? I am an Aerospace Engineer for NASA
Ames Research Center, where I am a Test Manager at the National Full-Scale
Aerodynamics Complex. I am also completing a masters degree this march,
specializing in applied aerodynamics. (Final exams are coming soon so all of
these equations are fresh in
Ballast
On breezy days the air you are flying in is turbulent. From an engineering
perspective, this turbulence can be described as base wind speed with a
rotating vector added. For example, if your base wind speed is 10 KPH, with a
4KPH rotating vector, the rotating vector will sometimes add to the wind speed,
and sometimes oppose it. The windspeed will rotate through 14KPH (10 + 4),
10KPH (Rotating vector pointing down - sink), 6KPH (10 - 4), 10KPH (Rotating
vector pointing up - lift), 14KPH... Of course, this is a gross simplification
of reality, but it works for our purposes.
If you are flying through this breeze at 2KPH above your stall speed you will
spend around a third of your time in a stall. The plane will not fall out of
the sky because the inertia of the plane will carry it through the momentary
stalls. However, these momentary stalls will ruin the way your plane flies. It
will feel mushy and sink faster than expected. If you were to dial in a few
clicks of down trim, enough to increase your airspeed by at least 2KPH, your
plane would cease the momentary stalls and fly much better.
Adding ballast forces your plane to fly faster, taking you out of the momentary
stall region. It also increases your inertia so the rotating vector has less of
an impact on your plane. Unfortunately, it also forces you to use more of your
energy budget (potential + kinetic) to hold up a chunk of lead. On turbulent
days this is a good trade off.
Frank Deis (1974 NATS winner) is writing an excellent book that covers this and
many other RC soaring topics. When it is published, I'll let you know.
Paraphrased - What are good ways to put ballast in a plane?
The best way (IMHO) is 1/2" brass tubes at the CG in the wings. You pour lead
plugs slightly smaller than the tube. When you need ballast, you slide it into
the wing. Add balsa sticks to fill any extra space in the tube.
Another way is to glue a piece of hook velcro inside the fuse (at the CG). Glue
the loop velcro to the lead. Simply press the lead into the plane and your
ready to go. It\Qs quick and works well. The velcro takes shear forces very
well, even a severe crash will not cause the lead to break loose.
For 2-meter and larger planes, don\Qt bother with less than eight ounces of
lead. If you think you need less than that, you don't need any at all.[1]
Safety issues which need to be addressed when considering melting and casting
lead:
1) The melting of lead should always be done outdoors, as outdoors is the only
place considered to be a well ventilated area. Indoors, even with an exhaust
fan, is _not_ a well ventilated area.
2) Be careful when it comes to choosing materials for the making of a mould or
form. Dry wood is OK, but as mentioned in a previous post, it needs to be
lined. Also, forms usually cannot be glued together, as the heat from the
molten lead rapidly deteriorates the glue bond. Nails or screws need to be
used.
3) As an additional note, there are some who use "plaster of Paris" as a mould.
This is a rather handy material, as you can press the nose of your favorite
model into a container of plaster and have a fairly accurate mould for casting
a lead slug which can then be inserted neatly into the front end of your plane.
However, several fellow modelers have had negative experiences using this
technique. The complaint is that it seems the plaster never dries out, even
after a couple of weeks in a dry environment, and steam is released when lead
is poured into the mould. After being presented with this scenario by Bruce
Abell (Australia) we came up with the following explanation: The plaster is
dry; that is, it is not damp. But there is water being held in a chemical bond
with the plaster. In fact, it's that chemical bond between the plaster and
water (hydration) which makes the plaster harden. As with other chemical
reactions, this reaction can be reversed with sufficient heat. Thus hardened
plaster can be broken do
Everything we do is dangerous to some extent. Being forewarned allows us to
take precautions which will reduce to a minimum the risks involved. Always melt
lead outdoors; be careful when choosing materials for moulds and forms; be
aware of the dangers inherent in using plaster moulds.[49]
Watch the fumes from [lead]. This stuff is BAD! I worked as a cable splicer for
the telephone company and we got a lot of lectures on health problems related
to inhaling fumes from the solder pot (lead). I personally use bird shot from
the local gun shop. Find one that caters to the "re-load" customers- look in
the phone book. Get the smallest bird shot for reloads of shotgun shells. For
flat lead pieces go to the local tire shop and ask for the discarded balance
weights. Hammer these flat to what ever thickness you require. Also the tire
shops have flat weights for use on mag/alum wheels. The way I balance my
gliders is:
1. Assemble the whole thing.
2. Mark the design balance points on the bottom of the wing.
3. Tape a paper cup at the nose of the glider.
4. Put the glider on the balance stand -a piece of wood with two vertical
dowels-
5. Align the balance stand with the balance marks on the wing.
6. Cut up about 1 oz. of the flat lead and drop it (them) into the paper
cup.
7. Dump enough bird shot into the cup to bring the glider into balance.
8. Take out the flat lead.
9. Disassemble the glider and hang the fuselage nose down.
10. Mix up some thin epoxy or white glue and paint a bit on the inside of the
nose. The glider not yours.
11. Start pouring in the bird shot; watch to see if the adhesive flows through
the shot; if not add a bit more glue.
12. Keep this up until all the bird shot is in the glider and top off with
another bit of glue to cover the surface of the shot.
13. After everything is dry put back in your flat lead and every thing should
be in balance.
14. I cut or add pieces to the flat lead for final trim.
The bird shot cost me $2.00 per pound and sometimes I can get used shot for
less. The flat lead was free.[31]
Gary S. Baldwin wrote:
> I use bird shot (as small as I can get) mixed with epoxy to balance my
> planes too, but I pour the birdshot and epoxy mix into a plastic
sandwich
> baggie. This way the lead can be removed if needed. It works for me!
I have a favorite trick using bird shot. I mix it with modeling clay, and pack
it into the nose for ballast. Real simple to change; takes up a little bit more
space than melted lead, probably close to the epoxy trick; and I can take it
out, but I don't need anything to secure it.
It sure beats spreading lead all around after one of the (locally) famous
Kirchsteinifications (read crash). <G>[32]
Batteries
Electro-chemical cells used to produce electricity. Usually NiCads. See section
2.5.4
Boom
Some fuselages are built using a method called "pod and boom". The pod is
basically a bubble that extends from the trailing edge of the wing forward and
contains the electronics of the plane. The boom is a pipe extending back from
the pod to the vertical and horizontal stabilizers.
Boundary layer
The thin layer of air next to a surface, usually the wing. This layer is a
small fraction of an inch thick and is usually "attached" to the wing.
Butterfly - See crow
CA
Cyano-Acrylate. Super glue. See section 7.1.2
CF - See Carbon Fiber.
CG - See Center of Gravity.
CyA - See CA.
Camber
A slight "hollowing" of the underside of the wing between the spar and the
trailing edge of the wing. This is often built into the wing, but is most
obvious when flaps are lowered (variable camber). The primary effect is to
increase lift and drag. Also see reflex.
Carbon Fiber
Incredibly strong fibers made from nearly pure carbon. See section 7.3
Center of Gravity
The static (nose to tail) balance point of the plane. This is usually around
35% of the mean root chord length back from the leading edge of the wing.
Computer radio
A transmitter which allows the pilot to set up various modes (i.e. launch,
landing, etc.) and mix the various inputs (i.e. aileron to rudder) to make
controlling the plane easier. These transmitters cost significantly more than
"normal" radios. They give advanced pilots a small advantage by reducing their
work load so they can concentrate on finding thermals or nailing their
landing.
Control horn
The lever arm attached to a control surface, usually near the hinge. It is
connected to the servo, usually with a push-pull cable. The equivalent
structures at the servo end are called servo arms.
Coupling
Covering
Material used to cover the wings and fuselage of the plane. Usually a plastic
heat shrink material such as Monokote or Coverite. See section 7.4
Crow
On a six-servo ship with a computer radio both flaps can be lowered and both
ailerons raised. This configuration provides tremendous drag to slow the plane
down and is known as crow or butterfly.
Decalage
The relative angle of the wing and the horizontal stabilizer. On "normal"
planes these two surfaces are not parallel. The stab has around -3 degrees of
incidence relative to the wing. This contributes to stable flight throughout
the speed envelope.
Dihedral
The upward bend of the wings at the fuselage. This makes the plane easier to
fly.
Downwind
The 180 degree arc through which your plane must fight the wind in order to get
back to you. A region beginners and those with slow, draggy planes should
attempt to stay out of.
Drag
The force that resists your planes forward motion. This comes from two primary
sources: 1) Induced drag is an unavoidable by-product of the creation of lift
by your wings. 2) Drag related to pushing the air molecules out of the way.
This is related to how streamlined your plane is and its wetted area, which is
a fancy way of talking about the frontal area.
Dual rates
A feature on many radios that reduces the sensitivity of the control sticks.
This is valuable when you are in a thermal and you want all control changes to
be small and efficient. If you have the feature available you should fly with
dual rates enabled all the time except launch and landing.
Elevator
The control surface which controls the planes motion about the pitch axis. Many
beginners think of this as an altitude control. That is wrong. It is a speed
control.
Epoxy
A strong, durable adhesive created by mixing a resin and hardener. See section
7.1.3
ESV
Expanded Scale Voltmeter. Any voltmeter which gives you a resolution of 10mV or
better over the range of interest. Most analog voltmeters do not give enough
resolution to allow you to estimate how much charge is left in your battery
pack (because the NiCad discharge curve is so flat). An ESV does. Note that
most digital voltmeters give enough resolution. The little meter on your
transmitter is an ESV.
Fiberglass
Fillet
Filler material placed in the corner of a joint to reduce stress at the joint.
Balsa is usually used as the filler material, but baking soda and thin CA is
frequently used too.
Flaperons
Use of flaps in concert with ailerons to reduce drag and improve roll rate.
This requires the use of a computer radio.
Flaps
Control surfaces (almost always on the trailing edge of the wing) which can
change the camber of the wing. By dropping down up to 25 degrees they increase
camber which increases angle of attack and lift. By dropping over 50 degrees
they dramatically increase drag, slowing the plane down. By raising them up to
five degrees they decrease camber and reduce angle of attack, causing the plane
to speed up.
Foam
Any of a variety of lightweight plastic/air formulations. Styrofoam, gray,
blue, and Spyder are some varieties. They are used to make the `cores` of
composite wings. They are cut using an electrically heated wire following a
template at either end of the foam core. For large wings a spar is built and
glued into the foam. Smaller wings do not need spars. The foam cores are then
covered with a skin of fiberglass, obechi, or balsa. Most of the strength of
the wing comes from this covering.
Foamie
A small slope soaring ship made largely of foam and difficult to damage. They
are used primarily in slope combat. The objective of this pastime is ram other
planes with your plane as often as possible to knock your opponent out of the
air. Note that playing combat with unsuspecting novices will likely result in
the destruction of your plane, transmitter, and you. In addition, your name
will be reviled throughout the Internet through all eternity (i.e. Sergio).
Fuse
Short for Fuselage.
Fuselage
The body of a plane that holds the wings and stabilizers together. Note that
flying wings have none.
GL
Abbreviation for Gentle Lady. This plane, kitted by Carl Goldberg Models, is
known throughout the hobby. It is a good two meter plane for beginning and
experienced pilots. Often used as the definition for the word `floater'. Does
not penetrate well.
Glass - See Fiberglass.
Glass slipper
An aerodynamically SLIPPERy plane with a fiberGLASS fuselage.
Ground loop
A loop terminating just below the air/ground interface. See re-kitting.
Ground speed
The speed of the plane referenced to the ground. Note that this has little to
do with the planes airspeed which is far more important.
Hi-start
A launch system consisting of a large elastic substance with a length of string
tied to one end. The elastic is usually surgical tubing, either 1/4" or 3/16"
outside diameter. Sometimes bungee cord material is used for the elastic. The
string is typically four times as long as the elastic.
The free end of the elastic is nailed to the ground. A parachute with a steel
ring is attached to the free end of the string and this ring is placed over the
towhook on the bottom of the plane. The elastic is stretched downwind (about
three times its relaxed length for surgical tubing). The plane is then thrown
horizontally in the direction the hi-start is pulling (into the wind). This
causes the plane to climb about as high as the string is long (depending on
wind). At the top of the launch the ring will automatically slip off the
towhook and the parachute will return the hi-start to the ground.
Hi-tech ship
An aerodynamic ship with lots of servos. Almost always an open class plane.
Incidence
Joiner box
In a plane with a two (or more) piece wing a rod (often steel) is used to join
the wing segments. The rod slips into a tube in each wing segment. The
construction around this tube is called the joiner box. The box is usually part
of the spar. For a two piece open class wing the strain in the vicinity of the
joiner box can be calculated at thousands of pounds per square inch during a
hard winch launch or crash.
Laminar air flow
Leading edge
The front of the wing - The part that splits the air into a pair of streams
going over and under the wing.
Lift
Anything which pushes your plane up without reducing its airspeed. Usually
refers to thermals and slope lift.
Mean Aerodynamic Chord (MAC)
The average width of your planes wing after considering that your wing is
probably not rectangular.
Microballoons
Incredibly light powder that is mixed into epoxy to reduce its weight without
significantly reducing the strength of the bond. This stuff is sold by volume,
not weight. If it was sold by weight the numbers would be negative! It is used
in places where you want to fill large voids without adding weight.
Mixers
Electronic or mechanical devices which mix two or more input signals and send
them to one control surface. The mixing is often non-linear. For example, it is
fairly common to mix the aileron and rudder signals and send that to the
rudder. This allows automatic turn coordination on planes with both rudder and
ailerons. See section 7.12
Monokote
A brand name covering material. It is a heat shrinkable plastic with a heat
activated glue on one side. It comes in a variety of colors. Other brands are
Coverite, Ultracote, Solarfilm, and Black baron.
NIB
New In Box. Often the way planes are sold after the owner realizes he purchased
the kit ten years ago and still hasn't found time to assemble it.
Obechi
A tropical wood often used in the furniture industry as a final finish layer.
In modeling we use it to sheet foam core wings. Obechi is a dense, cream
colored, fine grained wood. It is commonly available in sheets up to
4'x1'x1/48". Before attaching to the wing it splits very easily. After
attaching it is very durable.
Penetrate
Refers to a planes ability to increase air speed without losing all it's energy
to drag losses. In general a plane that looks sleek and aerodynamic will
penetrate well. A light boxy plane probably won't.
Pitch
Rotation about the wing axis.
Planform
Polyhedral
It's the polyhedral that makes your plane turn. The rudder causes the plane to
yaw which causes one polyhedral surface to produce more lift than the other,
causing your plane to roll. Without the poly, no roll, only yaw. In addition,
the poly makes your plane more stable (easier to fly) since it counteracts
non-yaw-induced-roll.
Radio
The communications link between the pilot and the plane. Could refer to any
component of the system, but usually refers to the transmitter.
Receiver
The gizmo in the plane that converts the radio signal into signals the servos
understand.
Rekitting
Returning your plane to the condition you received it in - lotsa little pieces.
Often the result of a ground loop.
Reflex
Raising the flaps about three degrees is called reflex. This decreases the
wings angle of attack and causes the plane to speed up.
Retriever
Any of various devices used to bring the end of the winch line back to the
winch in preparation for the next launch. This includes medium sized golden
dogs and children on dirt bikes. It usually refers to a mini-winch which is
also attached to the winch line near the parachute. During launch fishing line
is pulled off the retriever by the winch. After the plane leaves the winch
line, the retriever is engaged and pulls the end of the winch line back to the
retriever. Typical cycle times for a winch without a retriever = 15 minutes.
Typical cycle times with a retriever = 1 minute.
Ribs
In built up construction, the structural elements which define the shape of the
airfoil.
Ridge lift
Same as slope lift, see section 4.2
Roll
Rotation about the fuselage axis.
Root
The end of the wing that makes contact with the fuselage.
Rotor
A mass of air rotating about a horizontal axis. Think of a horizontal tornado.
Rotors usually form on the lee (downwind) side of hills, dams, and other
obstructions. Often these obstructions make good slope soaring sites. Rotors
have this nasty habit of grabbing your plane and slamming it into the ground.
If you are slope soaring, stay away from the downwind side of the hill (unless
you're really good like Joe Wurts, then you can take advantage of the
rotor).
Rudder
The control surface used to induce yaw. Also see polyhedral.
Servos
Electro-mechanical devices used to position the control surfaces.
Shear - See wind shear
Shear web
The middle part of a spar. When a spar is under a lifting load (bending upward)
the top of the spar tries to bend down toward the bottom of the spar. The shear
web is glued between the top and bottom of the spar to prevent that from
happening.
Skeg
A "tooth" or series of teeth under the nose of the plane. They dig into the
earth and stop the plane quicker. This can be a real advantage when landing
during a contest. Some people do not like them for philosophical or safety
reasons.
Slope lift
Same as ridge lift. See section 4.2
Spar
A structure (usually balsa and spruce) which bears all the load in a built-up
wing and some of the load in composite construction. Note that small composite
wings do not normally use a spar. See section 7.9
Spoiler
A control surface that rises from the top of the wing just behind the spar. The
surface creates turbulence behind it which effectively destroys the lift from
the portion of the wing behind it. They are very useful when you want the plane
to descend quickly (such as on landing or when descending from a too-strong
thermal). Virtually every plane you build should have either flaps or spoilers.
Having both is of no particular advantage.
Stabilizer
Stabs
Stall
Tail feathers
The stuff at the back end of the fuselage: Vertical stabilizer, Rudder,
Horizontal stabilizer, and elevator.
Thermal
Timer
A response that floored me was the one concerning reliance on timers. I have
always felt that a good timer is very important to a good flight. Most of the
good pilots I fly with share this opinion, but this seems to be an attitude
limited to the East Coast. Pilots everywhere else opined that timers are just
there to give time when requested. Get your heads out guys! A good timer can be
very important! Starting at the winch, the timer can be a critical part of any
sandbagging evolution. He can tangle the line, he can miss the hookup and send
the winch line zooming down the field. He can forget his watch and have to run
back to the parking lot to find it. He can fake a seizure. A good timer can
delay a launch by as much as an hour if necessary. Once airborne, the timer can
be the eyes in the back of the pilot's head. If he knows his stuff, and if the
pilot trusts him, the timer can direct the pilot to areas of the sky that the
pilot can not study. The timer can keep an eye on other competitors, and in
general
A good timer will never cheat, but after the landing, he will stretch the tape
as much as possible to get his pilot maximum landing points. To finish his job,
a good timer will reliably return the pilot's transmitter to impound (making
sure it is turned off), and he will turn in accurate and legible scores. The
timer can do all this and also provide accurate and timely (no pun) time.
How to Choose a Good Timer. Here are a few pointers you can use to choose a
good one:
1. Always pick a guy who has a digital watch. Guys with sweep second hands are
not to be trusted and are generally crackpots lost in another era.
2. Always pick someone who can at least beat you as much as you beat him. This
means Joe Wurts and Brian Agnew can only time for each other.
3. Never pick someone who has just had a bad flight or is having a bad day.
Bad attitudes are infectious. Josh Glaab, the perpetual ESL Champ, and a past
National Champ practically demands a psychological profile from his timers.
"What did you have for breakfast?", "How have you been sleeping?", "Are you and
your wife getting along?" "Any bad flights in the last week?"
4. Try to pick someone you know well and trust (who meets all the above
criteria). A fellow competitor you fly with often, who knows your style, and
who reads the time the way you like it is the best choice.
5. Never use your wife, a close relative, an employee, a sponsor, or a team
member. You are setting yourself up for a lot of criticism. Use someone else's
wife, especially if she is really hot, but only if she can read the air. Quite
frequently the best timer is your closest competitor. Usually he will go out of
the way to be helpful, and no one will ever accuse you of cheating.
6. No offense to the aged or infirm or handicapped, but never pick a timer with
a stutter, a history of schizophrenia, a wooden leg or a heart condition, or
who is restricted any way in his mobility. Sometimes timers have to be able to
really move out, and of course having to wait 30 seconds to hear a 10 second
countdown will really throw your landings off. Worse yet is getting two
conflicting countdowns at the same time. Timers with multiple personality
disorders are out. Listening to your timer argue with himself about who mother
loved best will definitely throw off your flight.[16]
Tip stall
A stall on one wing tip only. This usually happens when turning slowly in a
thermal. The inner wing tip is moving more slowly than the rest of the wing. If
the rest of the wing is only slightly above stall speed the inner tip will
stall first (assuming no washout). This causes the stalled wing tip to drop
suddenly, pulling the rest of the plane with it. Tip stalls are easier to
recover from than full stalls.
Tiplets - See winglets
Towhook
Trailing edge
Transmitter
Turbulator
Turbulators are very thin imperfections (i.e. a narrow piece of cellophane
tape) intentionally added about an inch behind the leading edge of the wing to
change the boundary layer. Ignore this stuff until you get some experience.
This stuff is useful if you are trying to get the last 2% of performance out of
your plane. Beginners are typically worried about getting the first 50% of the
planes performance.
First, I'd like to say Hi to all as I just joined this maillist. I am a long
time modeler and a real, honest-to-goodness aerodynamicist, so I'd like to
throw in my two-bits.
Ah, the good ol' trip versus no-trip argument. Glad to see it still alive and
'tripping' =) For those of you who have it, and care for a bit of technical
reading, peruse Soartech #8 and it should clear up many misconceptions. While
Herk's statements are generally correct, I wanted to clarify a few points, and
add some experiments that you can perform at home (with proper adult
supervision =).
Laminar flow does have a tendency to separate easily when presented with an
adverse pressure gradient, such as caused by the downslope on the aft end of
the upper surface. By placing a turbulator (sometimes called a 'trip strip'
because it 'trips' the laminar boundary layer making it turbulent), we can
typically decrease this tendency to separate.
"...turbulating just before the place where the laminar separation would occur
is the ideal situation." - Herk
The problem with this is that the separation point will vary with angle of
attack, so you must ask yourself what range will be most useful. This may not
be critical on most airfoils. There is no cut-and-dry solution, folks. Every
airfoil, and indeed every airplane, is different. If you do not have the lift
polars for a particular airfoil/Reynolds Number, your best bet is to get out
and experiment. I start by placing a trip (2-3 layers of striping tape for a
typical 2.5M size model) near the high point of the airfoil, or slightly ahead.
Fly a couple times. Move it forward a bit.fly...note any changes. Keep doing
this until you stop noticing improvements. This will be a good location =)
If you are trying to improve the performance of a stab, a good way of feeling
it out is to try some hard pull-up/down (yes, you can improve your lift in both
directions since most stabs are symmetric..just trip both top and bottom). If
your stab is performing poorly, your pitch rate (or loop radius) will be
limited by how hard the stab can pull (i.e., how much lift it can create). If
you stall the wing, use less elevator input but be consistent for all trip
locations. Your major drag here is caused by early separation, thus requiring
more deflection to get the desired lift, so tripping should help, especially
considering the Reynolds Numbers of the typical stab.
Wing performance is a little tougher as it may involve a big trade. While an
airfoil may be very clean while cruising/hunting, when you get into lift and
you pull more lift, you may start separating and killing yourself. So you
turbulate, right? Another maybe. Depending on the conditions, if you spend more
time cruising than thermaling (poor lift day), you probably shouldn't. Great
lift day, do it. Also, remember that while launching we are pulling a lot of
lift, so that comes into play. Once again, experiment.
Did this confuse everyone? There are no straight answers as the boundary layer
is a fickle beast, especially at these LOW Reynolds Numbers. As noted by M.
Selig in Soartech #8, two nearly identical airfoils that vary by only a few
thousandths can have significantly different characteristics. And, personally,
I don't know of anyone who can build that precise.[33]
Upwind
U.F.O.
A brand of foam friendly CA.
V-tail
Winch
A launch system. A winch consists of a battery, motor, drum (spool),
turn-around (pulley), parachute, and about 2000 feet of 200 pound test cord or
fishing line. The drum is attached to the motor (often a Ford long shaft
starter motor). The battery powers the motor through a foot switch. The cord
runs out about 1000 feet to the turn-around (which is nailed into the ground)
and comes back to the winch. A parachute is attached to the end of the line. At
the top of the parachute is a steel ring. The ring is slipped over the towhook
on the plane. The pilot steps on the foot switch causing the winch to start
pulling in the line. The pilot waits until enough tension has built up in the
line then throws the plane horizontally. The plane will almost immediately
pitches up into a near vertical climb. The plane will arc up about 600 feet.
During this arc the pilot will tap the foot switch to control the amount of
tension on the line (the winch is capable of putting about 150 pounds of
tension on the line). When the pl
Wind shear
Wing
Winglets
They are only worth the effort if you can build them accurately and set them up
at their optimum incidence angles. A winglet is not an addition to the end of
the wing it is an integral part of it and needs to be designed as such.
The advantages are;
1. An effective increase in aspect ratio and dissipation of the tip vortex.
2. An increase in the effective dihedral. If you take a point about one third
of the height of the winglet from the base that is the effective dihedral.
This is why it is advisable to reduce the dihedral on the main panels of the
Max flying wing, the winglets give it a huge dihedral.
3. Full size pilots report an improvement in handling at low speed in the
turns. This is probably due to "2".
The disadvantages are;
1. They hurt the performance at high speed if they are set up for low speed
handling and vice versa.
2. If you do not build them right, and set them right, they just cause extra
drag.
3. They are vulnerable in transit and during bad landings, but this can be
overcome by taping them onto the wing tip.
Design Pointers
1. The transition of the wing into the winglet should be curved to transition
the sections. Some winglets are completely curved.
2. For low speed the winglet should be set for about 1 degree of incidence
(relative to the direction of travel). At high speeds this should be reduced
to zero, or less. The obvious answer is to have a flap on the trailing edge of
the winglet and set it for the speed of the model, but this has not to my
knowledge been tried on full size aircraft (other than the SB13, but that is a
swept flying wing), expect to see it sometime.
3. The winglet needs to have a proper wing section. I used SD7003 on the Max
and that seems to work o.k. The need here is for a low drag section with some
camber.
To sum up there are some theoretical advantages for TD but they are only going
to be achieved with accurate building and setting up. Personally I restrict
their use, on my designs, to flying wings. I did try a set a long time ago on a
2.5 metre model. They seemed to work o.k. One day I damaged one and did not
have any more ammunition in the car so I took the other one off and carried on
flying at 2.3 metres. The model flew much the same as before. It must be said
that I feel that the winglets were not set up properly on this model.
Like all of these things give it a try, you never know what will work till you
try it. At the very least it might make a difficult model into one with good
handling, and that would be a bonus.
Just as an aside, winglets are very trendy on full size competition Sailplanes
at the moment. When asked if they worked one pilot replied; "Well they
certainly worked over my wallet."[9]
Had a Scientist friend out in NM experiment with tiplets. After about a year,
he concluded they had little or no effect on Model Gliders. As a result, I've
never messed with them. They sure look nice though.[34]
Properly designed and adjusted winglets on sailplanes do improve duration. I
documented the improvement in an article in the May, 1980 issue of Model
Aviation. This article was referenced in Martin Simons book, Model Aircraft
Aerodynamics, Page 80. The article was also summarized in QFI (July, 1995 I
think). The improvement is approximately equivalent to extending the wing span
by the heights of the winglets. The toe-out angle must also be adjusted to give
the maximum performance at any given airspeed. Performance improvement is on
the order of 5 to 10 percent or about twice the estimated uncertainty of
measurement. Performance was measured by the technique discussed by Don Edberg
in the last issue of RCM and it took about 250 flights to get the necessary
data. More data would have improved the uncertainty but I got tired of the
experiment. By the way, I am still flying the original model used to perform
the experiments back in 1979 when flying 2-meter and expect to fly it at the
Nats this summer. The mode
While on the subject, what is a tiplet? I never heard of tiplets until a year
or so ago and have never seen them defined. Are they winglets, the small tip
panels that are the current design fad, or what? Maybe some of the experts here
on RCSE can give the answer. [35]
Fred writes: >>This is one thing I have always questioned. With airliners
having exactly one flight profile, why do you see 6 airliners of the same
vintage have:
Up tiplets
down tiplets
both up and down tiplets
25% tip chord tiplets
No tiplets<<
Good question. The truth is the benefits are often questionable or real small.
Most aerodynamicists believe the most efficient use of a winglet is to lay it
down flat (increase the wing span). I am sure many will disagree, but the truth
is most aerodynamicists would prefer the benefits of span over winglets. In
fact the rule of thumb is 75 percent of the winglet length, used at extra span,
provides the same benefits. Namely reduced induced drag. So why bother with
winglets? Well larger aircraft like the MD-11, and Boeing 747 have huge wing
spans already, and parking and taxing becomes a problem. I believe they use
winglets up to 15 feet tall. Laying 75 percent of that length down flat would
increase the wing span by 20 ft., and could present space problems. The other
major issue is fashion. Yes, that's right fashion and trends are a major part
of airliner design. (kind of like Kevlar reinforced fuses) Winglets are
definitely trendy, and appeal to the trendy biz. jet market. Oh well, these are
my comments, I
Wing loading
Yaw
Rotation about an axis perpendicular to both the fuselage and the wings.
Zap
Zoom launch
A variant of a winch launch. In order to survive a zoom launch a plane must be
very strong, capable of withstanding around 200 pounds pull on the towhook. In
order to make use of the launch the ship must be very aerodynamic - able to go
fast without losing energy to drag. Finally the pilot must be able to time his
actions precisely. A zoom launch begins about half way up a normal winch
launch. At this point the pilot holds down the foot peddle to build up tension
in the line. As the plane reaches the top of the arc the pilot points the plane
straight down and continues to hold down the foot peddle. The combined pull
from the winch and the stored tension in the line quickly accelerate the plane
to very high speed. The pilot pulls up hard (the plane undergoes maximum
strain), releases the foot peddle and the plane comes off the parachute nearly
simultaneously. The plane now climbs straight up with all the speed generated
in the dive. As the plane slows down the pilot pushes over into horizontal
flight. Dependi
10.0 Miscellaneous
10.1 Manufacturers
10.1.1 Airtronics
10.1.2 Futaba
10.1.3 Goldberg
10.1.4 Great Planes
10.1.5 Hitec
10.1.6 Hobby Lobby
10.1.7 JR
10.1.8 Northeast Sailplane Products (NSP)
10.1.9 Tower Hobbies
10.1.10 WACO
10.2 The big names
10.2.1 Joe Wurts
10.2.2 Daryl Perkins
10.2.3 Dr. Michael Selig
Dr. Selig has been designing airfoils for sailplanes ever since he was an
undergraduate student at the University of Illinois. He continued his work
while doing graduate work at Princeton. The results of these studies were
published in Soartech 8 in 1989. Airfoils such as the popular SD7037 were
developed and tested at Princeton. After receiving his Ph.D., Mike returned to
the University of Illinois to teach. Soon after returning to UIUC, Mike set up
another test program for model airfoils. Soartech Publications published the
first in a series of reports on the UIUC tests last year and I understand that
the second report should be published shortly. Both reports are available from
Soartech Publications, 1504 N. Horseshoe Circle, Virginia Beach VA 23451,
USA.
Mike established a fund to continue the wind tunnel testing of model airfoils
in UIUC low speed wind tunnels. These tests are funded by contributions from
both modelers and the model industry. All contributions, no matter how small,
will help to fund further research. I always enclose the following message with
all Airfoil Plot and Model Design programs I sell. It gives the essential
information needed to make a contribution.
The Selig and Selig Donovan airfoils included with this program are provided
courtesy of Mike Selig. Many of these airfoils were developed by Mike and
tested in the Princeton University wind tunnel back in 1987. Mike has started a
new program to develop more airfoils and needs your support to keep it going.
If you would like to see more airfoils developed and tested, please consider a
contribution.
Contributions can be mailed to:
Prof Michael Selig
Dept. of Aeronautical and Astronautical Eng.
University of Illinois at Urbana-Champaign
306 Talbot Laboratory, 104 S. Wright St.
Urbana, IL 61801-2935
(217) 244-5757
Please make checks payable to "University of Illinois, AAE Dept." Also please
write on the check "Selig - Wind Tunnel Testing/AAE Unrestricted Funds," and
provide a letter stating that your contribution is to be used by Prof. Selig
and his group of students (both undergraduate and graduate) in support of the
airfoil wind tunnel tests.
More information can be obtained from Mike's web site at
http:/wxh.cso.uiuc.edu/~selig
P.S. I first met Mike when he was a high school student and came to Tullahoma
to fly in a contest I was CDing. He was a winner even then.[35]
10.2.4 Dr. Eppler
10.3 Addresses
10.3.1 Snail mail & phone numbers
The sources for obechi that I know about are:
1) DAVE'S WOOD PRODUCTS
12306 BERGSTRASSE
LEAVENWORTH
WASHINGTON 98826
Phone (509) 548-5201.
2) Kennedy Composites, Flint, Texas.
Phone (903) 561-3453.
3) Slegers International, Wharton, New Jersey.
Phone (201) 366-0880. Carries Kennedy material.
4) California Soaring Products, Covina, California.
Phone (800) 520-SOAR. Carries Kennedy material.
5) RA Cores, Southbridge, Massachusetts.
Phone (508) 765-9998.
LSF
10173 St. Joe Road
Fort Wayne, IN 46835
Building a pod-and-boom HLG? I just stumbled across a really neat catalog from
Into The Wind Kites. Into The Wind in Boulder, CO. has a large selection of
glass and carbon fiber rods and tubes, along with other fiddly bits of use to
homebrew builders. I thought the catalog prices were quite reasonable. Some of
their big-time kite winding spools might work for F3J, too. Oh, yeah, the kites
are really nice, too! :-) Mark Suszko
Phone 1-800 541 0314 Mon to Fri 9-6, Sat 9-4 Mountain Time. For international
orders call 303 449 5356. Fax 303 449 7315 anytime.
> The Voyager by K.& A. in Albuquerque was reputed by Jimbonee@aol.com
to be the best plane for a Speed 400 in the world. Does anyone out there know
who K. & A. is and how to get in contact with them? TIA
K&A can be reached at 9300 Yvonne Marie Dr NW, Albuquerque, NM 87114, (505)
890-7549, -7532 FAX. Ken Williams is not on-line yet, I believe. Could be
wrong.
In addition to the Voyager designed for the Speed 400, Ken is producing two
HLGs that are absolutely first rate quality.
- Quest HLG: balsa/foam wing, SD7037, polyhedral, R/E, available with wood fuse
($40) or glass fuse ($70) - Ken's glass work is impeccable.
- Request HLG: V-tail, ailerons, also SD7037, same prices as above.
Airtronics Inc.
15311 Barranca Parkway
Irvine, CA 92718
(714) 727-1474
(714) 727-1962 Fax
M&M glider tech
(310) 923-2414
P.O. box 39098
Downey, CA 90239.
Ken Williams
K&A Models
9300 Yvonne Marie Dr NW
Albuquerque, NM 87114
505-890-7549
10.3.2 E-mail
Aerospace Composite Products
GSPARR@aol.com - -George Sparr
Aerotech
mac@anabat.com - Mac Davis; complete line of Slope Soaring Anabats (tm)
Airfoil Plot Program & Model Design Program Software
canders@edge.ercnet.com; 73757.1144@compuserve.com - Chuck Anderson
Alburquerque Soaring Association (ASA), New Mexico
havey@plk.af.mil - Mike Havey
AMA Headquarters
76711.574@compuserve.com
AMA District 2 Rep.
jrs@eng.buffalo.edu; 70672.2076@compuserve.com - Jim Sonnenmeier; F3B Team
Selection Committee
Archaeopteryx Avion Associates
jimealy@peddie.k12.nj.us; jimL43@aol.com - Jim Ealy; Specializing in 1/6 to 1/3
scale plans and kits (glass and/or balsa) of vintage gliders.
AUSTRALIA, Canberra
sag@ozemail.com.au, 100241.2377@compuserve.com - Stephen Gloor; F3J and F3B
interests
B2 Streamlines
bsquared@halcyon.com - Bill & Bunny Kuhlman; RCSD On The Wing flying wings
columnist
Baltimore Area Soaring Society (BASS)
sjpbass@aol.com - Steve Pasierb, Editor; the AMA's first ever Gold level Leader
Club.
BERMUDA
cmarson@ibl.bm - Christopher Marson
British Association of Radio Controlled Soarers (BARCS)
Brian@skyquest.demon.co.uk - Brian Pettitt; Membership secretary; Thames Valley
Silent Flyers (TVSF), newsletter editor, UK
British Association of Radio Controlled Soarers (BARCS)
100307.522@compuserve.com - Jack Sile; editor; CIAM Flyer, editor, Thermal Talk
Newsletter (F3J Euro League) editor; QFI and Silent Flight articles
BRITISH COLUMBIA & NORTHWEST WASHINGTON
75113.547@compuserve.com - Pete Marshall; slope soaring contact
BS Engineering
Gavin_Botha@QMGATE.ARC.NASA.GOV - Gavin Botha; specializing in F3B products
(winches and line right now, more to follow)
Byers, Will
wilbyers@aol.com - Slope Soaring columnist for Model Aviation
CAB Design
cabdesigns@aol.com,Corndogger@aol.com - Chris Boultinghouse; makers of the Corn
Dogger HLG and sp400 WW2fighter series (all composite).
California Slope Racers (CSR)
NoProp@aol.com - Gerry Bohne, Treasurer
California Slope Racers (CSR)
ndawind@aol.com - Scott Tooher; President.
CANADA, Ottawa, Ontario
gerry.bower@crc.doc.ca; 73060.1022@compuserve.com - Gerry Bower, LSF contact
Central Arizona Soaring League (CASL)
buckets@aztec.inre.asu.edu - Vern Poehls
Cermark Electronics and Models
Stevenchao@aol.com - Steven Chao
Coffee Airfoilers, Tullahoma, Tennessee
jclogan@edge.ercnet.com - Craig Logan; Club Secretary
CompuFoil
compufoil@aol.com; 75341.356@compuserve.com - Eric Sanders; Software author for
airfoil template plotting/modification
C.R. Aircraft Models contact
pnaton@psy.ucsd.edu - Paul Naton
Dayton Area Thermal Soarers (DARTS)
bob_massmann@milacron.com - Bob Massmann; Glidelines newsletter editor,
National Soaring Society-Special Interest Group to AMA, President, editor and
publisher of Sailplane-the journal of the NSS
Debs, Ray
raydebs@aol.com - Cml Glider, RC Pilot, Moni Motorglider (N91DG)
Dignan, Andrew
dignan@one.net - MAC software author for wing plots and foam wing cutting
machine
Dodgson Design Kits
dodgsonb@eskimo.com - Bob Dodgson
Dynamic Modeling
edberg@netsun.mdc.com - Don Edberg; Radio Control Modeler Soaring Columnist;
F3B Team Selection Committee District X Representative; Team Kaos member.
Eastern Soaring League (ESL)
BadIdeas@fred.net - Jack Cash, President; JerseyBill@msn.com - Bill Miller,
Secretary; sanctions 14 annual regional contests (28 contest days) from Mass.
to Virginia.
FAI
info@fai.org
FAI S8e RC Rocket Gliders contact
kwn@ieain.att.com - Kevin McKiou
FAI USA Soaring Representative
tedmonds@icaen.uiowa.edu - Terry Edmonds
Florida Soaring Society
MBrungar@gnv.ms.ch2m.com - Martin Brungard; secretary/scorekeeper
Gainsville Area Soaring Society (GASS)
gass@afn.org Gainsville, FL - Greg Cheves
Garwood, Dave
garwood@logical.net, 70254.361@compuserve.com - Dave Garwood; RC Soaring
columnist at Model Aviation
GERMANY, Nauheim (near Frankfurt)
hermann@frust.enet.dec.com - Joe Hermann, Interests: Slope Soaring, HLG,
building _light_ _and_ strong, computerized foam cutter (planned).
Geuy, Tim
tim_geuy@ins.com - Slope Racing, F3B, KAOS team member.
GUATEMALA
farzu@uvg.edu.gt - Frankie Arzu; Club: Asociacion Guatemalteca de
Aereomodelismo
(AGDA)
Harbor Soaring Society (HSS), Costa Mesa, CA
yasmarnod@aol.com - Don Ramsay
Harbor Soaring Society (HSS), Costa Mesa, CA
RLackey@aol.com - Roger Lackey; President; International F3J competitor
Hobbico Product Support
74641.3060@compuserve.com - Distributor for Great Planes, O.S., Supertigre,
Hobbico, Duracraft, Kyosho, Duratrax, Helimax, Flitecraft.
HOLLAND, Uithoorn.
Jeffrey_brunet@vnet.ibm.com - Jeff Brunet. Member of the Hoofddorpse Luchtvaart
Club. Soaring and Slope soaring interests.
Ingraham, Doug
dpi@lofty.com, 75116.473@compuserve.com - speed controls for electric
sailplanes
Intermountain Silent Fliers (IMSF), Utah
dale@novell.com - Dale Taylor
Intermountain Silent Flyers (IMSF), Salt Lake City, Utah
krogers@xmission.com - Keith Rogers; Vice President
Intermountain Silent Flyers (IMSF), Salt Lake City, Utah
oakley@xmission.com - Tom Hoopes; manufactures misc. electronics for soaring
(Mini-Mix onboard mixers, thermal sensor, cycler/peak charger.
ITALY
lk1boq75@icineca.cineca.it - Aldo Toni; Aereoclub Bologna-Italy; FAI #8889
Ivinghoe Soaring Association, United Kingdom
dwoods@cix.compulink.co.uk - Graham Woods; club newsletter editor
Ivinghoe Soaring Association, United Kingdom
john@omsys.demon.co.uk - John Wheatley
JAPAN
ken.ueyama@iac-online.com (Ken Ueyama); F3B and F5B interests
Lachowski, Mike
mikel@airage.com - Soaring Columnist for Model Airplane News, Radio Control
Soaring Exchange List keeper (soaring-request@airage.com, type "subscribe";
listserver: soaring@airage.com)
Las Vegas Soaring Club (LVSC), Las Vegas, NV
71161.3275@compuserve.com - Steven Smith
League of Silent Flight
73027.520@compuserve.com; CalPLSF@aol.com - Cal Posthuma
League of Silent Flight
stumpglide@aol.com; 73024.1046@compuserve.com - Mike Stump; LSF President;
Nationals Entries for LSF/AMA Nats, Muncie 1995
Lincoln Area Soaring Society (LASS), Nebraska
sdworsky@ltec.net - Steve Dworsky; newsletter editor
LJM Associates
74724.65@compuserve.com - Lee J. Murray; PC-Soar software; Valley Aero
Modelers,
Appleton, Wisconsin
Memphis Area Soaring Society (MASS); North Alabama Silent Flyers
(NASS),
Tennessee
75227.3066@compuserve.com - Loren Banko
Mid-Pacific Soaring Society (MPSS), Hawaii
mytai@aloha.net; 70751.3524@compuserve.com - Adrian Kinimaka
Minnesota RC Soaring society (MRCSS)
tmrent@goldengate.net - Tom Rent
Model Construction Videos
72351.2367@Compuserve.com - D. O. Darnell; Tulsa RC Soaring (TULSOAR), Tulsa,
OK
NETHERLANDS
dv28320@sysh.fokker.nl; 101323.2330@compuserve.com - Theo Volkers
Interests: F3b, Aerodynamics.
NEW ZEALAND, Christchurch
griff@chch.planet.co.nz - David Griffin; Interests F3B, Thermal Duration, slope
racing, HLG. Partner in Canterbury Sailplanes, manufacturing F3B and Thermal
models.
North Alabama Silent Flyers (NASF)
stgermai@pentagon-hqdadss.army.mil - Ron Swinehart, President.
North Atlanta Soaring Association (NASA), Atlanta, Georgia
tfoster@america.net - Tim Foster; past and present President
Northeast Sailplane Products
salnsp@together.com; salnsp@aol.com; 76655.2140@compuserve.com - Sal
DeFrancesco
NORWAY
Inge.Balswick@ST.Notes.Telemax.NO - Inge Balswick; F3J Coordinator, Cirrus RC
Soaring Club, with center in Norway's capital, Oslo; Cirrus RC Soaring Club WWW
HomePage - http://www.powertech.no/~ingeb/cirrus.html
OHIO, Cincinnati
mike.welch@sdrc.com - Mike Welch; hand launch contact
OHIO, Cleveland
76503.2002@compuserve.com - Tom Lipovits
OHIO, Columbus
doerr.3@osu.edu - Rick Doerr, Mid Ohio Soaring Society (MOSS)
OHIO, Columbus
tomnagel@freenet.columbus.oh.us - Tom Nagel, Mid Ohio Soaring Society (MOSS)
OREGON, Medford
justpfun2@aol.com - Jerry Miller; Southern Oregon Soaring Society (SOSS)
Orlando Buzzards, Florida
76054.1200@compuserve.com - Rick Eckel
Pasadena Soaring Society (PSS), Pasadena, CA.
70541.2160@compuserve.com - Matthew Orme
Pasadena Soaring Society (PSS), Pasadena, CA
70412.2423@compuserve.com - Paul Trist; President
Phelan, Dennis
74344.2263@compuserve.com - F3B Articles author; District 1 representative of
the F3B TSC.
Pikes Peak Soaring Society (PPSS), Colorado Springs, CO
gregt@col.hp.com - Greg Tarcza; President.
Portneuf Pelicans, aka Southeast Idaho Soaring Association
shamim@math.isu.edu - Shamin Mohamed; WEB page-http://math.isu.edu/~shamim/
Portland Area Sailplane Society (PASS), Oregon
patch@sequent.com - Pat Chewning; Secretary
Pratt, Doug
76703.3041@compuserve.com - Chief Sysop, Compuserve Modelnet Soaring Forum
RA Cores
racores@world.std.com - Jim Reith; Affordable, computer cut, custom foam wing
cores by modelers, for modelers; Southbridge, MA
RC Online
jfesta@cs.uah.edu - Jerry Festa; Sport Flying columnist
RC Online electronic magazine
rconline@rolix.com - Randy Mullins; Editor
RC Soaring Exchange
soaring@airage.com - RC soaring listserver from Air Age, publishers of Model
Airplane News, Mike Lachowski list keeper; to subscribe send email to
soaring-request@airage.com
Redwood Soaring Association, Eureka/Arcata, CA
zerdo@aol.com - Jess Walls
Rocky Mountain Soaring Association (RMSA), Denver, Colorado
bpederson@ball.com; 73542.1400@compuserve.com - Robert Pederson
Sacramento Valley Soaring Society (SVSS), CA.
74642.1507@compuserve.com - James Dudley; club newsletter editor
Seattle Area Soaring Society (SASS), WA
QBUQ79A@prodigy.com - Joseph Conrad
Seattle Area Soaring Society (SASS), WA
waidr@aol.com - Waid Reynolds, newsletter editor
Seattle Area Soaring Society (SASS), WA
lsf5@lsf5.seanet.com - Jim Thomas
Seim, Steven
sseim@microsoft.com; 74441.2516@compuserve.com - Composite fabrication, CAD,
CNC, at Microsoft Corp.
Selig, Michael
UIUC Airfoils, WWW site: http://uxh.cso.uiuc.edu/~selig
Silent Knights Soaring Society (SKSS), Newark, Delaware
kirchste@omni.voicenet.com - John Kirchstein; Vice President, newsletter
editor
Silent Knights Soaring Society (SKSS), Wilmington, Delaware
lisansky@strauss.udel.edu - Terry Lisansky
Smith, Scott
scott@stateoftheart.com - RC soaring handlaunch columnist for Radio Control
Soaring Digest
Soaring Stuff Distributor
collinst@ios.com; gliderguy@aol.com; 72610.26@compuserve.com - Taylor
Collins
SoarTech Reference Journals
herkstok@aol.com - Herk Stokely
SOUTH AFRICA - Atlantic Flying Club, Cape Town
stevemac@iaccess.za - Steven McCarthy
SOUTH AFRICA - Kyalami Radio Gliders
coetzeea@data.co.za - Anton Coetzee; Chairman; F3B, F3H, 60" slope racing, HLG,
Thermal duration, PSS, F5D, etc.; Composite fabrications, tooling, foam
cutting, various composite kits available.
SOUTH AFRICA - Kyalami Radio Gliders
marks@iafrica.com - Mark Stockton; Thermal Competition, F3J, F3B, HLG, 2 Meter
Soarers and F5D.
SOUTH AUSTRALIA - Southern Soaring League (SSL)
pfe@celsius.oz.au - Paul Ferguson; Airborne Magazine Soaring columnist
Southern Arizona Gliders and Electrics, Inc. (SAGE) club contact,
Tucson,
AZ.
74001.3712@compuserve.com - Bill Melcher
Southern Arizona Gliders and Electrics (SAGE), Arizona
imdouglas@ccgate.hac.com - Ian Douglas
SR Batteries
74167.751@compuserve.com - Larry Sribnick-President; Flying Models Magazine;
Electric Columnist; National Electric Aircraft Council (NEAC) Chairperson; AMA
District 2 Electric Contest Board Representative; AMA District 2 FAI Electric
Team and Site Selection Committee Representative
SR Batteries Tech Services
76035.544@compuserve.com - Stephen Anthony
St. Leonard Shores Sailplane Association, Maryland
73437.1044@compuserve.com - Bob Heisner; President
Storm King Soaring Team (SKST), New York
75561.753@compuserve.com - Kurt Zimmerman; Vice President; Sussex Thermal
Sniffers; Orange Co., New York sites
Studio `B' (Home of the Stingwing, Blue Max combat sloper, et al.)
Lex Liberato studiob@aloha.net
TauCom
taucom@kaiwan.com; 73617.1731@compuserve.com - Manny Tau; California Slope
Racers, newsletter editor; Torrey Pines Gulls, San Diego, CA.; Team
Kaos member.
Tidewater Model Soaring Society (TMSS), Richmond, Virginia
dugbarry@aol.com - Doug Barry; Life member of AMA, LSF Level 5, CSS Diamond
TEXAS, Sugar Land
thrasher@sugar-land.dowell.slb.com - Bob Thrasher
Torrey Pines Gulls (TPG) and Torrey Pines Scale Soaring Society (TPSS),
San Diego.
dhuggard@cts.com - Doug Huggard
WACO
waco@ari.net - Weston Aerodesign
Westreich, Andrew
ajw@apollo.mayo.edu - PC based airfoil/wing plotter distributed free over the
net along with a database of airfoils taken from UIUC.
Winch doctor
winchdoc@aol.com Sal Peluso of San Diego builds custom winches and sells other
winch related stuff.
Wurts, Joe
jwurts@ladc.lockheed.com - Past F3B World Champion; Current U.S. Soaring (F3B)
Team member; RC soaring pilot extraordinaire
Young, Pete
youngpw@indirect.com - RC Reports Soaring Columnist
o _ o/ _ o
o/__ / | / __/
_|__(__/_|__/___|___/ /o
/
Manny Tau WH6OQ |
taucom@kaiwan.com /o
RCSDigest@aol.com
10.3.3 Web sites
http://www.greatbasin.net/~jrmc/
a free R/C classified ad service
http://www.hitecrcd.com
The Hitec RCD home page
http://www.btown.com/sheldon.html
Sheldon's hobbies home page
http://www.towerhobbies.com
Tower hobbies website
http://www.mag-web.com/rc-modeler/index.html
RC Modeler Magazine
http://www.nesail.com
Sal-Northeast Sailplane Products
AMA
<http://www.modelaircraft.org>
Go to URL:
http://altavista.digital.com/
Fill in the form to look for:
RC + Soaring
Then:
R/C + Soaring
Last week it returned over 1000 documents that matched this search.
Fred Mallett
Here's my list - many overlaps with Brian's list posted yesterday:
Search engines
http://www.altavista.digital.com/
rc soaring pages:
http://homepages.enterprise.net/aeolus/index/index.html Aolus (G Woods)
http://www.traplet.co.uk/traplet/ online mag
http://imt.net/~ims/scale.html scale stuff - catalogue
http://dutlhs5.lr.tudelft.nl/ Delft University of Technology
Http://www.pncl.co.uk/~coppice/barcs.html BARCS www page
http://www.cs.wisc.edu/~djansa/soaring.html
http://www.kaiwan.com/~markle/number1.html (soaring pics)
http://www.netads.com/~cabdesigns/ CAB Designs
http://www2.ari.net:80/home/waco WACO web page
www.towerhobbies.com Tower Hobbies web page
http://www.primenet.com/~trippin/cr1.html CR web site
http://www.powertech.no/~ingeb/cirrus.html Cirrus RC Soaring Club WWW
HomePage
http://rvik.ismennt.is/~agbjarn/thytur-2.html homepage Icelandic
Modelers.
http://www.ar.com/ger/rec.models.rc.html green eggs report
http://www.ar.com/ger/ general green eggs report
http://www.mat.uc.pt/~pedro/ncientificos/Software.html plotfoil and flight
simulators
http://world.std.com/~racores/ RA Cores -
racores@world.std.com
http://www.mat.uc.pt/~pedro/ncientificos/RConline.html rc online or
http://alpha.smi.med.pitt.edu:9000 maybe new site?
"Microlift and thermals close to the ground" at:
http://lapphp0.in2p3.fr/~orloff/FF/hgt/microlift.html
"Slanted: thermaling patterns on windy days" at:
http://lapphp0.in2p3.fr/%7Eorloff/FF/hgt/slanted/
http://rampages.onramp.net/~micheleb/hanger.html Michelle's Hangar:
airfoil plotting s/w and other stuff
http://www.cudenver.edu/~ltrujill
http://www.cudenver.edu/~ltrujill/RC/ 'Silent Satisfaction'
soaring page
http://www.mediom.qc.ca/~lcimon/planeur.htm canadian soaring web page
http://www.nesail.com North East Sailplanes home page
http://www.cursci.co.uk/rc-soar/index.htm Beacon newsletter or:
http://biomednet.com/rc-soar/index.htm new address
http://www.ddave.com/ soaring info and link to composites
page
http://aero.stanford.edu/OnLineAero/OnLineAero.html Aeronautical theory
in digital textbook
http://uxh.cso.uiuc.edu/~selig UIUC (Selig) web site
http://biomednet.com/rc-soar/index.htm RC Soaring Web Page
http://www.alpes-net.fr:80/~obordes/ French F3F/sites etc.
http://ourworld.compuserve.com/homepages/gbongartz G Bongartz web page
http://ourworld.compuserve.com:80/homepages/gbongartz/
http://www.earthlink.net/~jaffee slope & power page
http://www.rcsoaring.com AMA soaring page
http://www.paranoia.com/~filipg/HTML/FAQ/BODY/F_Battery.html battery
info
http://uxh.cso.uiuc.edu/~selig/ selig web site
weather:
http://grads.iges.org/pix/euro.fcst.html Medium Range
Forecasts for Europe (US: NCEP)
http://www.dkrz.de/ecmwf/ecmwf.html ECMWF Forecast Images
(Europe medium range forecasts)
http://www.meto.govt.uk/cgi-bin/Inshore UK Inshore Waters Forecast
http://www.meto.govt.uk/cgi-bin/Offshore UK Shipping Forecast
[44]
If you want an excellent Web site containing a wealth of Aerodynamic
Information try the Stanford University Aero/Astro site. It has wing design
theory, airfoil design, as well as various design programs, including wing
design, in simple language. You can reach the Stanford home page at
http://www.stanford.edu Then go to the Aero/Astro department an look around. [29]
http://www.tminet.com/cst Composite Structures Technology (CST)[52]
10.4 Publications
10.4.1 Model Airplane News
10.4.2 Model Aviation
10.4.3 Radio Control Modeler (RCM)
10.4.4 Radio Control Soaring Digest (RCSD)
RCSD is a magazine published from Wylie Texas, whose
Editors email address is RCSDigest.
RCSE is a mailing list located at soaring@airage.com that is
supported by the Model Airplane News magazine.
(And the soaring editor, Mike Lachowski)
RCSD's full name is R/C Soaring Digest, it is a black and white 5"x9" monthly
magazine that covers silent flight type articles. There are some electrics, but
mostly soaring. It is $30/year for first class postage, price varies if your
country does not have Bill Clinton as its president.
R/C Soaring Digest (USA)- R/C Soaring Digest, P.O. Box 2108, Wylie, TX.
75098-2108 phone(214) 442-3910 fax(214) 442-5258 subscription price $30.00 per
year (12 issues)
10.4.5 Quiet Flight International (QFI)
Quiet Flight International (UK)- Traplet Publications Limited, P.O. Box 167,
Florham Park, New Jersey 07932 fax(201) 765-0881 subscription price $30.00 per
year (6 issues), $58.00 two years (12 issues) Traplet Publications Homepage-
http://www.traplet.co.uk/traplet/
10.4.6 Sailplane Modeler
Sailplane Modeler (ex Scale Slope FAI & Thermal) (USA)- Sailplane Modeler,
P.O. Box 4267, W. Richland, WA. 99353 phone(509) 627-0456 subscription price
$19.95 per year (4 issues) Sailplane Modeler Homepage-
http://www.sailplanemodeler.com
10.4.7 Silent Flight
Silent Flight (UK)-U.S. agent- Wise Owl Worldwide Publications, 4314 West 238th
Street, Torrance, CA. 90505-4509 phone(310) 375-6258 fax(310) 375-0548
subscription price $35.00 per year (6 issues)
10.5 Books
Composite Construction for Homebuilts, Ultralights, & ARVs, $19.95.
Radio Control Foam Modeling, $15.95.
Designing and Building Composite R/C Model Aircraft: Foam, Fiberglass, and the
New Plastics, $16.95.
All three of the above books are good, but "Radio Control Foam Modeling"
(often called "Foam Modeling") has the most useful information. The other two
(written by Jack Lambie) are also very good but a bit dated.
"Radio Control Foam Modeling" is an Argus book and I've seen it advertised in
RCM and Model Builder and Flying Models. It discusses tools, template making,
core cutting, vacuum bagging, and repair. This one is the slammy (that's good).
It focuses on creating tools instead of running out and spending gobs of money
(EDITORIAL NOTE: anybody notice that the UK books and publications seem to
focus a lot more on DIY as opposed to GOBs [Go Out and Buy it] compared to most
of our US publications? Whatever happened to good ole American Ingenuity?).
"Designing and Building Composite R/C Model Aircraft" I think is out of print
but has a good discussion of design and a wonderfully simple definition of lift
(Lift is the resultant force in the opposite direction of pushing air down {or
which ever way your forcing the air}) Again, some of the techniques are sort of
dated or just downright wonky {use a vacuum cleaner to bag wings(?)} but its
still worth reading IF you can find it (the Los Angeles public library has a
copy (in fact they have quite a large collection of R/C modeling books).
"Composite Construction of Homebuilts,,,," is also good and has a very good
discussion of materials and design. But best of all, a (still valid) list of
resources and suppliers. This one is still available from Zenith Books
Add to this list Harry Higley's "Master Modeling" (available from RCM, MAN, and
many hobby shops) and your at least able to follow these guys' conversation if
not construct a decent wing (and fuse). Hope this helps!
10.5.1 Model Aircraft Aerodynamics by Martin Simons
published by MAP, Argus Books Limited, ISBN 0 85242 441 8.
10.5.2 Stick & rudder by Wolfgang Langerswitz
10.5.3 Tailless Aircraft in theory and practice by Nickel and
Wohlfahrt
10.5.4 The old buzzard's soaring book
Get OLD BUZZARD'S SOARING BOOK by Dave Thornburg (16.95 postpaid from Pony X
Press @ 505-299-8749). It is THE single best resource on thermals that I've
encountered. It's done wonders for my flying. The video is entertaining, too. A
second source I'd recommend was an article by Joe Wurts on a relative-wind
method of finding thermals, but I forget when/where I saw it. Dave Garwood did
publish a pretty good summary of that subject in the Soaring column in Model
Aviation that discussed HLGs, May 1996.
10.6 Legal considerations
10.6.1 FCC
10.6.2 FAA
F.Y.I. - Controlled Airspace Considerations for RC Aircraft.
If your club is looking for a new flying site, there are many restrictions that
will influence the number and location of possible flying sites. These
restrictions are typically the location of other clubs flying RC aircraft, site
access, cost of owning/maintaining a particular site, and neighboring land use.
>From recent experience it is a good idea to get hold of a aircraft navigation
charts of your area to see if there may be restrictions on the airspace above
the site. AMA rules state that RC aircraft should be flown no higher than 400
feet above ground surface within 3 miles of an airport without notifying the
airport operator. However, abiding by this rule alone may not be enough.
Earlier this year the club I fly with, the Michigan International Soaring
Society (M.I.S.S.), lost it's primary flying site. M.I.S.S. is one of two
sailplane clubs in the greater Detroit area. We began our search for favorable
locations in areas where we knew radio interference from other clubs was not
going to be a problem. Several prospective sites were located. Almost as an
afterthought, I decided to check out these locations relative to airports on a
Detroit sectional chart (full-size aircraft navigation chart). Three of the
sites, as well as the M.I.S.S. secondary flying site, were located within the
area designated as Class B airspace (formerly known as TCA).
One of the prospective flying sites was within the inner area of the Detroit
Metro Class B airspace, where the Class B airspace starts at the surface. The
other prospective sites and the clubs secondary field were in the area where
the Class B airspace began at 2500 ft.
The shape of Class B airspace has been described as an upside-down wedding
cake. Within 10 miles of the airport it extends from the surface up to, say
8000 feet. From 10 miles to 20 miles it extends from 2500 feet to 8000 feet.
>From 20 to 30 miles from the airport it extends from 4000 feet to 8000 feet.
The actual shape and size varies from airport to airport. Class B airspace is
typically found around large airports such as Detroit Metro and Chicago O'Hare.
According to the FAA regulations, any aircraft operating within Class B
airspace must have a Mode C transponder and be in direct 2-way radio
communication with the tower.
(Immediately, the debate raged as to how high can we fly our RC sailplanes and
still see them? But that's another story...)
This prompted calls to the local offices of the FAA and Flight Standards (they
develop the regulations that the FAA enforces). After an extensive search of
the regulations they informed me that there are no regulations that
specifically apply to the operation of RC aircraft in controlled airspace. To
date there have been no incidents between full size aircraft and RC aircraft,
therefore no regulations have been promulgated. So for now, and hopefully for a
long time to come, there are no specific regulations regarding the operation of
RC aircraft in controlled airspace.
But it is a grey area. It is quite possible for one to comply with the AMA
requirements of being 3 miles from an airport and still be operating within
controlled airspace. The FAA can't make you stay out of controlled airspace but
they have made it quite clear that they don't want you there. And why go
somewhere you're not wanted?
The FAA's chief concerns were that we do not know the altitude of our planes at
any given moment and therefore can't tell when we are inside controlled
airspace. More importantly, it is not possible for the RC pilot to be in direct
contact with the tower. This means that the tower can't "shut us down"
immediately if they need to route planes through the area we are flying. In
other words, they won't have control over an RC aircraft in airspace where they
have control over all other aircraft.
It is not difficult to imagine that problems could occur if a pilot on approach
or departure sees something they don't expect to see (like a 1/4 scale glider
circling upwards). This might result in the pilot taking some sort of action,
such as aborting the landing. This would definitely get the attention of the
FAA as well as the airline and could result in costs and publicity nobody
wants.
Other controlled airspace such as Class C (formerly ARSA) Class D (formerly
Control Zone) and Military Operations Areas (MOA) also need to be considered.
The requirements for operating in Class C airspace are similar to Class B. For
Class D airspace, authorization can be provided by the tower on a case by case
basis. MOA's may only be active during certain hours of the day. Be sure when
you refer to a sectional chart, that it is the current edition. These charts
are updated periodically and the shapes and hours of operation of controlled
airspace can change.
Another consideration offered by the folks at Flight Standards, was the
sensitivity to local radio interference of full-size aircraft navigation
equipment, such as omnidirectional and ILS beacons. When they are being
inspected or serviced, the crews have be sure that there car/truck radios are
turned off as they approach the beacons. No one seemed to know if RC radio's
would cause interference, but it would be best to steer clear and avoid any
problems.
The people I spoke with at the FAA and Flight Standards were very helpful. They
really bent over backwards to track down the answers to my questions. They even
provided suggestions for some potential flying sites. If you think airspace
restrictions may be a problem with a current or prospective site, you should
call them.[19]
10.6.3 Local laws
10.6.4 Liability
11.0 Bibliography
[1] Murray Lane PPSS mlane@ford.com
[2] Shamim Mohamed (shamim@math.Isu.EDU)
[3] Larry Sribnick SR Batteries 74167.751@compuserve
[4] Aaron
[5] Jim Bonk 75453.3135@compuserve.com
[6] Ron Scharck Scharck@aol.com
[7] Ron C.
[8] Tim Potts TPOTTS1@aol.com
[9] Dave Jones, Editor QFI, qfidj@waverider.co.uk
[10] Ian Douglas
[11] Erik
[12] John Roe 104200.740@compuserve.com
[13] Art Reitsma areitsma@island.net
[14] Fritz
[15] Martin Brungard mbrungar@gnv.ms.ch2m.com
[16] Frank Weston waco@ari.net
[17] Thayer Syme thayer@sirius.com
[18] Aaron Valdes avaldes@sdcc13.ucsd.edu
[19] James Gell james_w._gell@mclrnhrt.uucp.netcom.com
[20] Gordon Jennings GoMo@thegrid.net
[21] Roger
[22] Blaine Beron-Rawdon Envision Design evd@netcom.com
[23] Waid Reynolds
[24] Dennis Weatherly dennis_weatherly@MENTORG.COM
[25] Tim Elliott elliott_t@a1.wdc.com
[26] Les Grammer grammer@wsu.edu
[27] Barry Ensten
[28] Larry Hardin Research Engineer, Fluid Mechanics
hardin@lwhn.res.utc.com
[29] Gavin Botha Gavin_Botha@qmgate.arc.nasa.gov
[30] Bill & Bunny Kuhlman B2Streamlines
bsquared@halcyon.com
[31] DAVE
[32] John Kirchstein
[33] John Duino (jduino@netcom.com)
[34] Lucas
[35] Chuck Anderson canders@edge.net
[36] Walter Gomes wgomes@earthlink.net
[37] Joe Wurts 103610.3507@CompuServe.com
[38] Herk Stokley HERKSTOK@aol.com
[39] Dr. Richard C. Williamson M.I.T. williamson@ll.mit.edu
[40] Dale Taylor Dale@wordplace.com
[41] Andrew MacDonald
[42] Oleg Golovidov olgol@apollo.aoe.vt.edu
[43] Anton Coetzee FibreFlight Composites coetzeea@data.co.za
[44] Peter Bailey baileyp@logica.com
[45] John Mathews High Country Soaring Society
jmathews@fastprint.com
[46] Red S. Red's R/C Battery Clinic sau@hgea.org
[47] Fred Mallett FrederM@aol.com
[48] Joe Hahn DJ Aerotech DJWerks@aol.com
[49] Unknown
[50] Roy Sakabu roys@telerobot.com
[51] Dan Gaudenti gaudent@qnet.com
[52] Matt Gewain CST mpg@tminet.com
[53]